They Hunger by Cell
They Hunger is an Shooter/Survival.
Controls:
Mouse = aim and shoot
WASD or Arrow keys = move
Point of the game:
Get all 25 relics, while NOT get eaten by the Zen.
Each relic you get = Faster and Stronger Zen.
-Cell
(ps: The game is Hard!, and only true champions will win.)
(psps: The last page(when you win( is all true :( and the game was made in 5 hours :( .......)
Controls:
Mouse = aim and shoot
WASD or Arrow keys = move
Point of the game:
Get all 25 relics, while NOT get eaten by the Zen.
Each relic you get = Faster and Stronger Zen.
-Cell
(ps: The game is Hard!, and only true champions will win.)
(psps: The last page(when you win( is all true :( and the game was made in 5 hours :( .......)
| Windows | http://dl.dropbox.com/u/34397004/TheyHunger-Cell.zip |
| Source | http://dl.dropbox.com/u/34397004/LD22.gmk |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3295 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.30 | 96 |
| Audio | 2.30 | 320 |
| Community | 3.80 | 18 |
| Fun | 3.52 | 25 |
| Graphics | 2.54 | 363 |
| Humor | 1.68 | 397 |
| Innovation | 2.26 | 413 |
| Mood | 3.02 | 137 |
| Theme | 2.36 | 453 |
But the really fun gameplay despite that constraint highlighted how awesome your simple design was. I'm mentally battling against the thought that a game made in five hours could be this fun, but I'm physically writing you down for probably the best entry I've played yet. Good on you, mate. :)
One design sore spot: while randomly generating relics might add to the replayability, the one-health difficulty is a better fit in the "repeat until you've mastered" arcade gameplay of yore. Randomizing the relics seems almost like a kick after you're down, but maybe that's just me being a wussy.
J/k :-) Nice game, I really liked the progressive difficulty, and the shadows. The "step" sound was a bit annoying. I managed have only 8 relics left before they got me... careless mistake.
There should be a way, even if limited, to detect relics. I'm afraid missing a relic in the beginning might mean a lot of tedious backtracking near the ending...
Thanks for the game!
I found that overtime the game slowed down, so I think the projectiles aren't being removed from memory, it gradually slowed to a crawl for me.
The walking sound was annoying. But the other sounds were ok. I think this game is great and I think if the levels were procedural and there were more weapons or some kind of progression then this game would have more replayability.
Great game. Great name.
Thanks :)
my orginal idea was proc-gen'ed levels, but i didn't have any more time that 5 hrs :(
-Cell
Awesome game for your super limited time D:
@NeiloGD It works best on Windows :)
+ The bullets/fire/ammo/shooting things' sprites look cool.
+ Challenging, terrifying
+ Light effect
- No menu or start up screen or something like that.
- No story
The effects were really cool.