Warrior cursed by Loneliness by Spotlightor

[raw]
made by Spotlightor for LD22 (COMPO)
Long ago, there was a great warrior. None of his opponent could survive under his blade. His body was immortal because he had stolen the cloak of invisibility of the Death. As a revenge, the Death cast a curse on him - not only the Death, nobody in the world could find this great warrior. Year after year, the loneliness made the warrior going crazy - now, there was only one thing left for this immortal one, fight against his spell-cloned body.

This is a First-Person fighting/action game.

IMPORTANT: You need a mouse with 2 buttons(Left & Right) to play this game. Touchpad of NB is not suitable for this game.
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Controls
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#Attack
The success of attack depends on if you could land it on your opponent's vulnerable bits. The enemy's vulnerabilities will be exposed when he has lost his defense stance(attacking, blocked by your shield). And there are 2 type of vulnerabilities: Far & Near(with red circle in it). Slashing attack can only reach the near vulnerabilities while piercing attack could reach both.
##Piercing: Click with LMB(Damage: 1-3)
##Slashing: Drag with LMB(Damage:1)

#Defend
The enemy will attack your head, chest, or legs, so you need to position you shield at the right height while defending. When enemy begins attack, one part of the screen(upper/mid/lower) will flash red to inform you where he is targeting. Use your RMB to defend yourself as follows:
##Shield: Hold down RMB at the red screen area.
##Block: Hold down RMB just before the enemy's weapon reach your body! If you push RMB too early, blocking will not be triggered but you can still defend successfully.

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Hints
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If you've defeated the warrior, the attributes of him will be randomized in the next game. The "Attack" attribute may be a little puzzled. In this game, it means the percentage to land a power attack which could make the camera shake a lot even if you defense successfully.

This game seems quite challenging at start, until you've learned how to attack efficiently and master the art of blocking.

Ratings

Coolness 0% 685
Overall 3.29 100
Audio 2.80 180
Community 2.25 441
Fun 3.20 70
Graphics 4.29 6
Humor 1.91 306
Innovation 3.68 34
Mood 2.29 365
Theme 2.10 536

Feedback

rogberth
19. Dec 2011 路 08:43 UTC
I enjoyed it. Kind of dificult for my taste.
Lusmu
20. Dec 2011 路 15:46 UTC
Nice! The best one I've seen so far. A lot of fun to play, though it took a few of tries to get the hang of it.
Ghostik
20. Dec 2011 路 19:57 UTC
Great idea man! + great graphic style. First game that I really enjoyed :) You have really big ratings from me ;)

I use Unity3D too. I would be very happy If u find some time to take a look on my game and maybe write what you think about it. :)
Zuieni
21. Dec 2011 路 07:00 UTC
I like it! It is quite hard before you know how to defend yourself.
馃帳 Spotlightor
23. Dec 2011 路 14:42 UTC
Thanks for your comments! My friends also found it quite hard at start, and too easy to die. That's what I wanted to show in this game - a brutal and exiting fight.
Ghostik: Sure I will play your game. Always like to see unity developer taking part in Ludum Dare :)
recursor
24. Dec 2011 路 13:49 UTC
Not sure how well this went with the theme but it was really fun once I figured it out (read your hints). Now all you need is some different opponents and you'll have a medieval Mike Tyson's Punch-Out. Nice job!
summaky
26. Dec 2011 路 11:19 UTC
I had a very hard time learning how to block, but it was fun nonetheless.
bach
26. Dec 2011 路 20:23 UTC
This was great! :) Loved the main mechanics..
SonnyBone
27. Dec 2011 路 01:32 UTC
I tutorial would really help... because I could figure out how to block into infinity... but couldn't find a way to land a single blow without taking damage myself. Great visuals!
Hazard
28. Dec 2011 路 07:51 UTC
The graphics are great, so is the fight mechanic. But its very hard in the beginning and very easy once you got used to it. May have been better to do a (very short) adventure where each fight is fought out like this, with increasing difficulty towards the end.
matthias_zarzecki
04. Jan 2012 路 12:29 UTC
Impressive! Although somewhat difficult.