Sol Solo by dcfedor

[raw]
made by dcfedor for LD22 (COMPO)
First LD48 compo. Created in Flash AS3 with flixel, Photoshop, Audacity, and a Roland XP-60 for sounds.

Mouse is input method: click to move/consume. +/- keys adjust volume.

Move around board like a king piece in Chess. You can pick up a power up for each red star you consume. You start off with one free power up slot.

Ratings

Coolness 40% 319
Overall 3.50 50
Audio 3.33 56
Community 2.57 303
Fun 2.75 195
Graphics 3.63 77
Humor 1.22 603
Innovation 3.63 37
Mood 3.54 47
Theme 2.60 372

Feedback

jsjwooowooo
19. Dec 2011 · 18:31 UTC
Awesome entry, took me awhile to figure out how to attack and upgrade correctly though. And I had trouble finding the remaining enemies once I was pretty beefed up, but still lots of fun!
SusanTheCat
20. Dec 2011 · 01:59 UTC
My first problem was that the game was bigger than my screen and I couldn't press the start button. After that, I was fun.
Dark Acre Jack
20. Dec 2011 · 17:05 UTC
Very interesting concept. Took me a bit to figure out precisely what was happening. Excellent graphics.
cards
21. Dec 2011 · 21:07 UTC
The objective and how I get there is somewhat unclear, but once I understood it, I really enjoyed it. The last few enemies were tough to find, but I think that added to the 'alone'ness. Good job -- the art style was great too.
kosinus
22. Dec 2011 · 20:28 UTC
Very nice! It looks and sounds good. Very polished presentation.

I didn't really see the theme connection, though the music and style definitely make it moody.

Keyboard controls would've been nice; mousing gets a bit tedious after a while.

Your star/avatar also gets rather big after a growing a bit, making it hard to see even the grid.

Occasionally, enemies seemed to jump around, or I was able to move on top of them.

Overall, a great entry! Awesome job!
Kitch
23. Dec 2011 · 22:18 UTC
That was fun. Needs a little better explanation of exactly what I should be doing... I think I figured it out..
summaky
26. Dec 2011 · 18:47 UTC
It is an interesting concept, but relies too much on chance to be fun. Sometimes I get lucky and I find the upgrades I need to be big and practically unstoppable; other times, I die in the first fight.