Perception by Romixal

[raw]
made by Romixal for LD35 (COMPO)
Collect and use abilities to find your way out.

Ratings

Coolness 100% 1
Overall 4.08 21
Audio 3.76 58
Fun 3.64 130
Graphics 3.92 101
Innovation 4.34 9
Mood 4.21 13
Theme 3.94 102

Feedback

JohnGalt
18. Apr 2016 · 03:57 UTC
Beautiful game! There are only things we could add on this concept. Everything is great!
F4KETHIS
18. Apr 2016 · 04:02 UTC
Screenshots look cool! Wish there was a Mac version!
ViliX64
18. Apr 2016 · 04:05 UTC
Really pleasant experience.
jcmonkey
18. Apr 2016 · 04:06 UTC
Really neat game, i guess this would be what a bat would kind of feel like.
Dia6lo
18. Apr 2016 · 04:12 UTC
Great game. It would be great if it would have more content.
timeshapers
18. Apr 2016 · 05:59 UTC
I couldn't figure out the objective, but it was fun.
A Little Red Panda
18. Apr 2016 · 16:53 UTC
Very lovely game. I think I completed it
chobrah
19. Apr 2016 · 01:31 UTC
Awesome game, beautifully polished. It is great fun to explore and evolve. Good job!
Brian Mayberry
19. Apr 2016 · 01:46 UTC
Such a wonderful game! After much experimenting with the "parts," I finally found the objective.
kestrelgames
19. Apr 2016 · 04:41 UTC
whoa, really cool idea!
Steven Miller
19. Apr 2016 · 06:59 UTC
This game is absolutely brilliant. The concept is amazing and very well executed.
Strike
19. Apr 2016 · 07:04 UTC
I really love the core mechanic and how clever it goes with the theme. Really good job.
ranmaru90
19. Apr 2016 · 09:22 UTC
WOOOOOOOOOWWWWW!!!!!!!!!!!!!!!!!!! I'm giving this perfect scores!!
Chikoness
19. Apr 2016 · 12:58 UTC
Very very well done! Simple yet elegant, beautiful game!
Auroratide
19. Apr 2016 · 13:57 UTC
Wow! Beautiful and polished. Using perception as an interpretation of shapeshifting is very creative. I also liked the little proverbial statements; they really added to the mood!

The thing I found interesting was that the more perception modules one obtained, the harder it became to navigate, since your size got bigger. However, I think this actually had a positive effect to the gameplay, forcing players to lose perception so that they seek to get it back. Combined with the text about not focusing on what we lack, it was perfect.

As an interesting side effect, the game makes you think about people who have perceptual disabilities, like blindness or deafness. Excellent work!
Jimbly
19. Apr 2016 · 17:04 UTC
Really enjoyed it! At the beginning I picked up too many things too quickly and missed the description of what I was picking up, but was able to figure out most of them before long.
jhell
19. Apr 2016 · 17:36 UTC
Extremely interesting concept! I managed to find the light eventually :). It seems modules are not really balanced (the grid module...?), but this could be expanded into something quite neat. But there a subtle line to tread to avoid frustration.
RoboNebula
19. Apr 2016 · 17:49 UTC
Great concept and very fun to play!
rahulparihar
19. Apr 2016 · 19:49 UTC
This was an amazing experience! Good aesthetic. Thanks for making this game. Glad to see more GMS users here :)
madk
19. Apr 2016 · 22:31 UTC
I love the idea, but it's irritatingly difficult to add on the new abilities where I want them to go. I wanted it adjacent to a particular one so as not to dramatically increase my size? Nope, now it attached diagonally to the outermost square and I can't navigate anywhere now. Fuck
Ramayana
20. Apr 2016 · 14:27 UTC
Really nice mechanics. The graphics are simple but well made! The atmosphere is good too! Very good job!
Jupiter_Hadley
20. Apr 2016 · 15:10 UTC
Super interesting idea! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/KyB-5ZqWXwk
RafaSKB
21. Apr 2016 · 01:07 UTC
This is really creative! Simple, fun and unique! :)
Ithildin
23. Apr 2016 · 01:14 UTC
Brilliant! One of the most innovative games I've played!

Managing the perceptors was a very clever mechanic, as the more aware you were of your surroundings the "clumsier" you would get because of the size. That added some welcome challenge as well.

Congratulations, this could be interesting as a full game!
MintArcade
23. Apr 2016 · 10:10 UTC
Nice game, absolutely brilliant.
Farelle
27. Apr 2016 · 11:25 UTC
wow. that was very interesting and somewhat I felt like it's like going through life. There will be always something you think you might be lacking, but if you concentrate on it, it not only risks ever arriving to your goal (that you don't even know yet), but it also slows you down o.o also, you can't prepare for everything no matter how hard you try.
Mordokay
27. Apr 2016 · 18:06 UTC
This game is the best one out of the 30 I have seen so far. Great Job!
Omiya Games
30. Apr 2016 · 00:29 UTC
Thought this was a really fascinating experience. The two things that really bogged me down were not knowing which type of bad things I was hit by (wall vs. green orb), and the ambiguous instructions on what the game's objective is. More clarity early on for both of those accounts would really help.
d3garcia
03. May 2016 · 06:33 UTC
Amazing idea!
ButtonMasherBros
05. May 2016 · 16:55 UTC
You have been featured on today's Ludum Dare to Believe! Check it out - https://www.youtube.com/watch?v=9i0IenE6HQE
LeReveur
08. May 2016 · 15:35 UTC
There is a sort of philosophical tale in this game. Whatever you do, you only perceive what you're equipped to, and that's not only true in the game. Anyway, very interesting entry, well done. :)
wheerd
08. May 2016 · 19:08 UTC
Really cool idea and game!