Perception by Romixal
Collect and use abilities to find your way out.
Ratings
| Coolness | 100% | 1 |
| Overall | 4.08 | 21 |
| Audio | 3.76 | 58 |
| Fun | 3.64 | 130 |
| Graphics | 3.92 | 101 |
| Innovation | 4.34 | 9 |
| Mood | 4.21 | 13 |
| Theme | 3.94 | 102 |
| Coolness | 100% | 1 |
| Overall | 4.08 | 21 |
| Audio | 3.76 | 58 |
| Fun | 3.64 | 130 |
| Graphics | 3.92 | 101 |
| Innovation | 4.34 | 9 |
| Mood | 4.21 | 13 |
| Theme | 3.94 | 102 |
The thing I found interesting was that the more perception modules one obtained, the harder it became to navigate, since your size got bigger. However, I think this actually had a positive effect to the gameplay, forcing players to lose perception so that they seek to get it back. Combined with the text about not focusing on what we lack, it was perfect.
As an interesting side effect, the game makes you think about people who have perceptual disabilities, like blindness or deafness. Excellent work!
Managing the perceptors was a very clever mechanic, as the more aware you were of your surroundings the "clumsier" you would get because of the size. That added some welcome challenge as well.
Congratulations, this could be interesting as a full game!