Charlotte Sometimes by hyperlogic
Framework: ImpactJS
Pixel Editor: Acorn
Text Editor: Emacs
Music Editor: Live
Hope you enjoy it.
Pixel Editor: Acorn
Text Editor: Emacs
Music Editor: Live
Hope you enjoy it.
Ratings
| Coolness | 20% | 560 |
| Overall | 2.80 | 293 |
| Audio | 1.09 | 579 |
| Community | 1.64 | 661 |
| Fun | 2.20 | 416 |
| Graphics | 3.05 | 205 |
| Humor | 1.50 | 473 |
| Innovation | 3.10 | 130 |
| Mood | 2.89 | 177 |
| Theme | 3.10 | 191 |
Nice concept, and the game mechanic can allow for some interesting puzzles. But waaaay too slow. I had to stop at the 5th level or so because waiting for the water tile things to slide across a large room was agonizing. It also seemed like the water tiles can be used regardless of their orientation to the pump, which makes it possible to cheat.
The visuals are nice. I agree with Feyleaf in that the contrast of colour to monochrome works well. The main character could benefit from up & down facing sprites.
It's a very minor point but I too would like it if the flowers revived more quickly.