Charlotte Sometimes by hyperlogic

[raw]
made by hyperlogic for LD22 (COMPO)
Framework: ImpactJS
Pixel Editor: Acorn
Text Editor: Emacs
Music Editor: Live

Hope you enjoy it.

Ratings

Coolness 20% 560
Overall 2.80 293
Audio 1.09 579
Community 1.64 661
Fun 2.20 416
Graphics 3.05 205
Humor 1.50 473
Innovation 3.10 130
Mood 2.89 177
Theme 3.10 191

Feedback

feyleaf
19. Dec 2011 · 05:32 UTC
The best parts of the game were the graphics. The color palette of the flowers contrasts with the monochrome background and main character to more clearly tell the story. The overall game idea seems like an interesting take on the theme. It could benefit from some sound effects, possibly music.
Michelle Sleeper
20. Dec 2011 · 07:24 UTC
Playing the web version and it seems to lock up after exiting the first room.
Waynetron
20. Dec 2011 · 09:34 UTC
The web version worked fine for me (Chrome)/

Nice concept, and the game mechanic can allow for some interesting puzzles. But waaaay too slow. I had to stop at the 5th level or so because waiting for the water tile things to slide across a large room was agonizing. It also seemed like the water tiles can be used regardless of their orientation to the pump, which makes it possible to cheat.

The visuals are nice. I agree with Feyleaf in that the contrast of colour to monochrome works well. The main character could benefit from up & down facing sprites.
Milo
20. Dec 2011 · 23:39 UTC
The concept is quite cool; I would've been interested to see more interesting elements in deciding how to place the blocks, perhaps at the expense of the length of the game. It's very original, and the graphics look terrific.
eld
21. Dec 2011 · 12:28 UTC
The game could've benefit more from having a strict tile to tile movement for blocks, as it was easy to get them stuck in a pixel, but the potential for some good puzzling was there.
Pierrec
22. Dec 2011 · 19:50 UTC
Pushing blocks was a bit boring. But the concept is very clever, and also very cute.
AyCe
23. Dec 2011 · 14:06 UTC
Nice short game! Graphics were really good I think, audio didn't work for me. Could have used some more elements but it's ok :)
Madball
24. Dec 2011 · 14:07 UTC
Nice idea, but too buggy: 1.You still push block if you/block can`t move because of walls (telekinesis XD). 2.You can move flowers (I did it on a level shown on a main screenshot)
dr_soda
27. Dec 2011 · 02:36 UTC
If eld hadn't mentioned it I was going to. You really need to implement tile-by-tile motion and not pixel-by-pixel for the pushing mechanics. The art style and theme were really nice, but the pixel level motion caused you (judging by your blog entries) and the player needless headaches.

It's a very minor point but I too would like it if the flowers revived more quickly.
Adhesion
03. Jan 2012 · 17:35 UTC
Cool little puzzle game - good music too, though it didn't work in-game in Firefox 8.0 on Linux, had to download from github and listen that way.