Node 2F40E by Arowx

[raw]
made by Arowx for LD22 (JAM)
If you make it onto the yellow square you've passed the first level ;o)

If you get stuck check out this Playthrough Video: http://youtu.be/ZPGIo4bdtgU

NB: it's not complete might have suffered from high ideas and poor time management!

Still It's playable but feature poor, so be kind with your feedback ;o)

Solo effort used EZGUI with Unity so couldn't enter LD48!

Note: It should challenge you if it's too easy let me know!

I will work on this further this week as I like the idea!

Ratings

Coolness 0% 685
Overall(Jam) 2.50 96
Audio(Jam) 2.27 98
Community 3.00 129
Fun(Jam) 1.58 151
Graphics(Jam) 3.08 66
Humor(Jam) 1.00 153
Innovation(Jam) 3.45 13
Mood(Jam) 2.50 52
Theme(Jam) 2.08 114

Feedback

caranha
20. Dec 2011 路 02:51 UTC
I must suck, I couldnt pass the first screen! :-P Or maybe there should be some sort of hint for solving the password >_>
馃帳 Arowx
20. Dec 2011 路 11:34 UTC
Hint's are already there, it's a challenge.
SukiSan
20. Dec 2011 路 19:01 UTC
Too hard for me, too. Maybe it's too tricky for some come-by testers, considering the average time people spend rating an entry. However, I like the intro a log :-)
馃帳 Arowx
20. Dec 2011 路 21:57 UTC
Hint 01: Keep trying and stay calm!
馃帳 Arowx
20. Dec 2011 路 22:02 UTC
Another Hint?
Hint 02: WASD [Space]
kato9
21. Dec 2011 路 17:19 UTC
Ok I had no idea what the goal of this is supposed to be. Made some red cubes appear...and that's about it. Needs a tutorial or some more specific instructions. Sound was a bit abrasive as well. Seemed like an interesting setup, at least.
馃帳 Arowx
21. Dec 2011 路 17:21 UTC
It's a Puzzle! Check out the games post mortem for spoilers:http://blog.arowx.com////blog1.php/2011/12/21/ld48-22-post-mortem
馃帳 Arowx
21. Dec 2011 路 20:22 UTC
Or check out the playthrough video: http://youtu.be/ZPGIo4bdtgU
jeffz
24. Dec 2011 路 21:42 UTC
too hard for early morning xmas hangover brain... watched the playthrough video instead. okay... :(
jsjwooowooo
24. Dec 2011 路 22:33 UTC
I got about halfway thru twice but kept accidentally falling off in the part with the red and yellow balls. I like the idea and feel, but some of the puzzling would be more fun if it was more intuitive.
Aaron
26. Dec 2011 路 01:16 UTC
It's a really neat idea, but (unless I was doing it wrong) the "figuring out" process was a bit too tedious for me. Without watching the gameplay video, I wouldn't have gotten that far. Maybe a few smaller puzzles to get users use to the idea first? :(
summaky
26. Dec 2011 路 01:22 UTC
The puzzle is a bit too hard for me to grasp. I was able to find a "connection" and then the I got a red ball I could move, but fell off and the game hanged or something; I couldn't do anything else. Tried to start again and then the cube with the connections moved itself and wouldn't allow me to try to establish connections. The intro is cool, but I wish I could skip it when playing again as it is a tad long. I rated high in innovation, but low in fun because I didn't have much fun with it. Sorry.
馃帳 Arowx
28. Dec 2011 路 21:30 UTC
Jeffz, Jsjwooowooo, Aaron and Summaky Thank You, for trying my game and providing some great feedback.
Tom 7
29. Dec 2011 路 02:37 UTC
Oh wow, I did not do enough drugs to play this game!