Book Of Hyperion by headchant

[raw]
made by headchant for LD22 (COMPO)
Hell, yeah, I made a gameboy styled RPG in 48 hours!!! Inspired by the final fantasy legend, mystic quest(final fantasy adventure) and zelda games.

This is more of a prototype/demo with a lot of bugs and a broken fighting in the compo version. I will definitely continue to work on this.

Reading isn't dangerous, right?

Controls:
'x' - menu
'c' - hand/weapon attack
'v' - fireball attack
'b' - heal

Ratings

Coolness 53% 3
Overall 3.11 153
Audio 4.18 2
Community 2.67 260
Fun 2.56 265
Graphics 3.67 71
Humor 2.29 202
Innovation 2.39 358
Mood 3.00 138
Theme 2.17 510

Feedback

rogberth
19. Dec 2011 路 08:24 UTC
Looks nice, but has bugs that wont let you play =(
rukano
19. Dec 2011 路 10:12 UTC
looks really good :) nice gameboy feeling!
馃帳 headchant
19. Dec 2011 路 11:36 UTC
@rogberth: what kind of bugs? what platform you on?
BlackBulletIV
19. Dec 2011 路 22:57 UTC
Good job! Great music, and pretty good graphics.

Unfortunately a serious bug stopped me from progressing in that first dungeon (I think that's what you'd call it) located in the forest. I would attack something, and then the player would just started moving across the world from top-left to bottom-right, through the walls and everything. I'm using a Mac.
helloserve
20. Dec 2011 路 12:13 UTC
Nice nostalgia effort. You should def continue to polish it. At one point I was flying across the cave area like superman fireballing all the enemies :)
Benjamin
24. Dec 2011 路 01:56 UTC
Wow this game look awesome ! You should fix that bug at the start of the first dungeon ( teleport to up-let at first contact ) because I really need to see more. Firt of all, the music is perfect (menu music and map music especialy ) ! I like the graphics too and the title + intro are top quality. Huge ammount of content for 48h !
angrygeometry
25. Dec 2011 路 15:42 UTC
i liked this a lot. amazing amount of work for 48 hours! nice stuff!
馃帳 headchant
29. Dec 2011 路 10:50 UTC
@helloserve @Benjamin @BBIV

I fixed those bugs and extended the dungeons. I will link to the improved version shortly
AyCe
30. Dec 2011 路 14:21 UTC
I really liked the music! Good innovation! Unfortunately, every attempt led to a glitch of my character going in one direction though everything. (Post-Compo)
Also, some graphical glitechs occured. ;-)
KevinZuhn
04. Jan 2012 路 06:47 UTC
I couldn't finish it due to a combination of bugs (inability to trigger switches, flying through walls) and getting mobbed to death. Still, what was there was impressive and ambitious, and I liked it!

I thought the target-based fighting in the first version was really interesting and I'm a bit sad you removed it in the later version in favor of more traditional Zelda-style stabbing. I think the targeting could have worked if you didn't require a menu command for attacking (and if fireballs went towards the target as well).
Odra
05. Jan 2012 路 15:39 UTC
This game seems a little too difficult for me ^^"
Kelly Thomas
09. Jan 2012 路 04:34 UTC
this looks so very promising but when I left the first town I was warped into the mountains and got stuck!!

Please smooth out the glitches for a post-compo release I would like to play it more.
RobProductions
09. Jan 2012 路 22:28 UTC
Nice job! Although I think there should have been more towns and more things to do in the towns, which could have opened up more chances for humor!