Lone Survivor by Pokelover980
This is my terrible entry :P READ THE README! It will only work on Windows unless you have an XNA library for Mono (and even then I'm not sure how stable it will be). Which means you need the XNA framework if you're on Windows (but this is explained in the readme, which is important, so you should read it. Download here for those that need it anyways: http://www.microsoft.com/download/en/details.aspx?id=17851).
This is my take on the "Alone" theme. I couldn't think of anything to make that seemed cool, so I interpreted it oddly by making a fighter where you fight off waves of enemies all alone.
Ratings
| Coolness |
33% |
398 |
| Overall(Jam) |
2.08 |
139 |
| Audio(Jam) |
2.00 |
107 |
| Community |
2.86 |
189 |
| Fun(Jam) |
2.08 |
113 |
| Graphics(Jam) |
1.92 |
147 |
| Humor(Jam) |
1.33 |
125 |
| Innovation(Jam) |
1.50 |
152 |
| Mood(Jam) |
1.57 |
141 |
| Theme(Jam) |
1.91 |
135 |
Feedback
Yeah, it's supposed to close like that, I was getting close to adding a win condition (or at least changing things up a bit after a while) and stuff for when your HP drops to 0, but I was running short on time because of personal life stuff :/ I'm thinking about improving it some time so there's actually animations and what you mentioned, though.
Great that you got a library to reuse out of it too!
A bit monotonous with that, but apart from the input, how about having differnt enemies and different locations? :D
Different enemies are on my list of things to implement in an "actual release that doesn't blow because I was making it all in 72 hours" version. I have a lot of my code set up to allow me to do that incredibly easily, I made heavy use of OOP to my advantage.
As for different locations, I'll have to change up my system slightly, but it could be done. Perhaps I should make a Map class to make that easier :P