Galaxy Shift by KamikaziUk

[raw]
made by KamikaziUk for LD35 (COMPO)
Galaxy Shift is a physics rolling game based in space. You will have to jump between planets to collect more objects and grow into an enormous ball. The game features procedural galaxies and random space colours.

Controls - Keyboard:
WASD - Move
SPACE - Jump

Xbox Controls:
LEFT ANALOGUE: MOVE
A: JUMP

POST YOUR SCORE IN THE COMMENTS!
Enjoy!

Ratings

Coolness 58% 3
Overall 3.74 112
Audio 3.33 180
Fun 3.82 77
Graphics 3.98 84
Humor 2.97 201
Innovation 3.49 247
Mood 3.62 107
Theme 3.62 303

Feedback

Andy_Voz
17. Apr 2016 · 20:25 UTC
It's amazing!) Really wonderful game with cool graphics and physics)
FloatingGhost
18. Apr 2016 · 11:18 UTC
I am become Katamari Damacy, RULER OF THE GALAXY.
Lovely game, my best was 111 :D
hunttis
18. Apr 2016 · 11:28 UTC
Can't seem to move the character on OSX :/
Proximal Pyro
18. Apr 2016 · 11:28 UTC
Really cool idea! Kind of hard to controll but great work anyway.
Martin Enderleit
18. Apr 2016 · 11:29 UTC
This was pretty fun! Nice job. :)
panoslennon
18. Apr 2016 · 11:35 UTC
I like the graphics. It would be cool if you could switch from planet to planet. good job though
Rakowu
18. Apr 2016 · 11:35 UTC
great work. Nice level design
SmilingCat
18. Apr 2016 · 11:36 UTC
We love Katamari, and we love your game! <3
Drenghel
18. Apr 2016 · 11:37 UTC
Looks really good IMO, nice concept, runs smoothly , even if it's seems a bit messy after some "collects" ( But that fact that you look ridiculous is fun)

Best score 71
Been
18. Apr 2016 · 11:42 UTC
Really nice game. Only frustration I had was I kept on picking items up in a way that made me more stick-like than ball-like, which made moving around a little tricky. Other than I really enjoyed it.
jk5000
18. Apr 2016 · 11:48 UTC
The idea is simple, and that is what made the game great.
glaze_96
18. Apr 2016 · 11:52 UTC
Could help to sing to my left whilst playing. "La lalala la la la, laa la laa la laaa"

Anyway, I really enjoyed playing this. Took me 5 tries to get a size of 43! I was really impressed at my effort at first, then I looked at the comments.. Gonna save this for later and get a high-score!

Even though the 3d models are super simple, the graphics are really nice. The particles and fog add a lot to it.

Otherwise, interesting take on the theme!


The lyrics are from Katamari Damacy if you didn't get that, hah.
🎤 KamikaziUk
18. Apr 2016 · 11:58 UTC
Thanks for all the great comments everyone!. I never played katamari before but i understand the main mechanics of it. Funny hearing everyone say the theme song from katamari haha.
Red15
18. Apr 2016 · 12:08 UTC
Nice work, would be nice to be able to gain seconds by destroying some of your own parts.
Przekop
18. Apr 2016 · 12:55 UTC
I wish i did think of something similar. :/
uchiro
18. Apr 2016 · 18:29 UTC
I became the largest object in the system. It is very fun. I really liked your game.
P.S. You have good trailer :)
VapeurTeam
19. Apr 2016 · 10:19 UTC
I had trouble getting the hang of it at first but then it became very agreeable. Very Katamari like even though I rarely ended up looking like a ball
EpiFouloux
20. Apr 2016 · 10:59 UTC
Really nice: a bit hard to control sometimes but great mood :P I use quite the same sticking system in my game too :)
Yword
21. Apr 2016 · 15:04 UTC
Really cool and fun like Katamari Damacy! Well done!
knason
24. Apr 2016 · 18:30 UTC
This is amazing! :) I loved it. Really addictive, I played it for too long! Well done!
blubberquark
26. Apr 2016 · 14:26 UTC
Linux version does not run on my machine. Just immediately exits after controller and resolution config
ohi12
05. May 2016 · 15:06 UTC
The game won't start on linux. Launched it from the terminal, no crashe logs or anything :p
tmpxyz
06. May 2016 · 01:19 UTC
Interesting game.Though I think it might be better to make target objects smaller, so the rolling could be more smooth.
avinashd
09. May 2016 · 00:09 UTC
Naa na na na na na na na Katamari Damacy!

The game fits perfectly within the theme and is a lot of fun to play! I would have preferred it if it weren't time based and encouraged exploration instead. And like the others pointed out, smaller objects or more diverse objects would have been better for smooth rolling.