LeaveMeAlone by monkeymad2
WASD and spacebar to play.
A man tries to get people to leave his party.
Bugged to buggery, but there's a video of a bug free (ish) playthough above.
I created a system that allowed me to have simple, easy to write, dialog trees with dialogue able to vary based on loads of variables.
Then just had an hour and a half left to use it...
Sort of a single house RPG thing.
There's an easter egg!
EDIT: 22nd December - I think I've fixed bugs related to startup. Clicking on LeaveMeAlone.jar should be enough to get the game to run now, thanks for the help.
A man tries to get people to leave his party.
Bugged to buggery, but there's a video of a bug free (ish) playthough above.
I created a system that allowed me to have simple, easy to write, dialog trees with dialogue able to vary based on loads of variables.
Then just had an hour and a half left to use it...
Sort of a single house RPG thing.
There's an easter egg!
EDIT: 22nd December - I think I've fixed bugs related to startup. Clicking on LeaveMeAlone.jar should be enough to get the game to run now, thanks for the help.
Ratings
| Coolness | 22% | 533 |
| Overall | 2.38 | 484 |
| Community | 2.00 | 519 |
| Fun | 2.15 | 438 |
| Graphics | 2.77 | 295 |
| Humor | 3.00 | 69 |
| Innovation | 2.23 | 419 |
| Mood | 1.88 | 498 |
| Theme | 3.08 | 197 |
can you comment on what system you used? I'm beginning to worry...
After I got past that, it crashes when loading files, your code is looking for textbox.png but in the art folder you named it TextBox.png, renamed the file to get past this.
Once it was running, the graphics and all were good, but the dialog tended to skip to the end from one keypress, and it was hard to walk around (also, even after people left, there was an invisble wall where they were standing) I tried to get through as much as I could but the bugs just make it impossible to play.
$ java -Djava.library.path=./ -jar LeaveMeAlone.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: /tmp/LeaveMeAlone/LeaveMeAlone/liblwjgl.so: /tmp/LeaveMeAlone/LeaveMeAlone/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch)
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1928)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1854)
at java.lang.Runtime.loadLibrary0(Runtime.java:845)
at java.lang.System.loadLibrary(System.java:1084)
at org.lwjgl.Sys$1.run(Sys.java:75)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:68)
at org.lwjgl.Sys.loadLibrary(Sys.java:84)
at org.lwjgl.Sys.<clinit>(Sys.java:101)
at org.lwjgl.opengl.Display.<clinit>(Display.java:128)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LeaveMeAlone.main(LeaveMeAlone.java:235)
Urfoex as far as I can tell that's a problem in Slick2D (though I'm happy to be corrected)
Well, at least I found the easter egg :-)