A Realization (in 13 acts) by A-Type
A simple platformer in 13 acts. Navigate through a dark world but watch the corner of your eye...
Now with 2 endings!
Edit: I've seen from comments that most are getting the 'bad' ending. I know you aren't likely to play it again for the good one, so here's a hint: use your ears on the seventh level.
If you have problems, please try installing .NET 4:
http://www.microsoft.com/download/en/details.aspx?id=17851
and XNA 4.0 Redistributable Package:
http://www.microsoft.com/download/en/details.aspx?id=20914
I apologize for the inconvenience.
Now with 2 endings!
Edit: I've seen from comments that most are getting the 'bad' ending. I know you aren't likely to play it again for the good one, so here's a hint: use your ears on the seventh level.
If you have problems, please try installing .NET 4:
http://www.microsoft.com/download/en/details.aspx?id=17851
and XNA 4.0 Redistributable Package:
http://www.microsoft.com/download/en/details.aspx?id=20914
I apologize for the inconvenience.
| Windows (Have XNA/.NET4) | http://dl.dropbox.com/u/8648245/ATYPE_HAVEXNANET.zip |
| Windows (no XNA) | http://dl.dropbox.com/u/8648245/ATYPE_NOXNA_NONET.zip |
| Timelapse | http://www.youtube.com/watch?v=6PfuZIczH7A |
| Source | http://dl.dropbox.com/u/8648245/ATYPE_FULL_SOURCE/LD22.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8302 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.80 | 15 |
| Audio | 4.20 | 1 |
| Community | 3.13 | 109 |
| Fun | 3.13 | 92 |
| Graphics | 3.20 | 172 |
| Humor | 1.83 | 335 |
| Innovation | 2.67 | 258 |
| Mood | 3.64 | 34 |
| Theme | 3.60 | 68 |
- the one-wall cutting knife > original and very handy, you also designed good levels relevants to its use.
- The ??? feedback each time something special happen. simple and efficient.
- The music with the ambient switch near the end ( I had some "Shadow of the Beast" flashbacks when it happened )
I dislike :
- The plane background : It break the contrast with some of your platforms making them difficult to see.
- The very short range of light. It's good for ambience but is very counterproductive for your screen side events like mysterious shadow escaping and other stuff. I notice him just one time, and I had to guess that he *spoil* in the end. ( Maybe my monitor color are too dark ).
Very good overall and huge ammount of work for 48h !
Thanks again!
I loved the sound and the atmosphere. The levels were also the right amount of challenging for me. It was not that short, I think the length was appropriate.
Two suggestions:
1- after the ending animation, I mistakenly pressed a button and skipped the next screen without seeing what was on it - you should make some sort of delay at that last screen. (or maybe define a specific key to leave it).
2- There are breakable and unbreakable blocks. It is a bit hard to differentiate between them - you never know if you are hitting an unbreakable box, or if you just missed the correct position to break that block. Maybe you should add a "failed" sound, so I know that I can't break that particular block.
Thanks for the game!
@caranha- there's a bug with the info screen where it closes next frame. Unfortunately I didn't catch it before the deadline. It was working in the build I was going to submit, but then I switched a few things last minute.
@Ian- yeah, plat physics is something I wish I could have improved on. Platformers can be so smooth and fun if you get the physics down. Unfortunately I have no experience in platformers so I went with a basic approach in order to have more time for content.
Nicely done! :D