Step Off by intmain

[raw]
made by intmain for LD22 (COMPO)
you play the purple guy who is so deathly afraid of other people's company that it physically pains him. To stay alive he must make them leave. But he doesn't want to talk to them or touch them so he just throws stuff.

Keep the yellow guys out of your circle.

Throw items at boxes to break them.

controls:
Arrow Keys to move

Spacebar to pickup and throw items

Ratings

Coolness 42% 302
Overall 3.59 40
Audio 2.68 203
Community 3.36 64
Fun 3.57 17
Graphics 3.51 107
Humor 3.53 18
Innovation 3.73 27
Mood 2.56 269
Theme 3.56 76

Feedback

strkl
19. Dec 2011 · 00:29 UTC
Neat game, very funny, The aiming is rather difficult, but very cool game anyway
Odra
19. Dec 2011 · 02:14 UTC
This game is interesting, well done! I like the connection between the LD's theme and your gameplay, very innovative.
Peter Cooper
19. Dec 2011 · 04:18 UTC
Love the styling on this one. Surprised how tricky it was to get the aim right, not a flaw though.
Waynetron
19. Dec 2011 · 07:48 UTC
Love it, the visuals are sooo cute and really polished. I agree with strkl in that the aiming is difficult, takes so long to spin into place! But other than that an amazing little game!
My Milked Eek
19. Dec 2011 · 07:58 UTC
Fun game. cool atmosphere. Loving it despite the aforementioned difficulty in aiming.
Bad Sector
19. Dec 2011 · 09:10 UTC
Very good, i liked the comments that the yellow guys make :-). Aiming is a bit hard because i always expected the thing to be thrown *from* the arrow. I suppose putting the arrow behind the player would have been a better idea. Beyond that, the graphics are cute and the idea fits the theme nicely :-)
SonnyBone
19. Dec 2011 · 10:15 UTC
Really awesome game. I didn't have any problem with the aiming mechanic. I was able to WHOMP EM pretty good. Great use of theme as well. Rad art style, unique game mechanic, hilarious title, etc. THANKS FOR MAKING THIS!
caribou
19. Dec 2011 · 15:47 UTC
Haha, if you want to see how your game would have looked if you were graphically unskilled with approximative mechanics you should check mine. That was a compliment, don't check mine. Your game is really cool, plenty of stars \o/
bms
19. Dec 2011 · 15:47 UTC
great little game, i love the controls
pythong
19. Dec 2011 · 16:11 UTC
The game is very funny, graphics are cute, I hated the controls though
ziomorti
19. Dec 2011 · 18:06 UTC
Very nice looking and funny.
Jiggawatt
19. Dec 2011 · 18:13 UTC
The collision detection seemed inaccurate at times.
matthias_zarzecki
19. Dec 2011 · 18:31 UTC
Ha, nice idea.
Ashkin
20. Dec 2011 · 05:34 UTC
I love it! Polished to shining, with a sound core concept that fits with the theme, topped off with cute and fitting graphics. Very well done.
bzizizi
20. Dec 2011 · 07:36 UTC
Fun little game. Great job!
Pixel House toast
20. Dec 2011 · 11:05 UTC
Hahah I love this. Thought the aiming was great in my opinion, something different anyway!
Dark Acre Jack
20. Dec 2011 · 17:53 UTC
Pretty interesting little shoot feature. I love the simplicity, though it did take me a few to figure out what was going on.
Gaeel
20. Dec 2011 · 19:04 UTC
A good all-rounder for me, I had fun playing this one!
iansnyder
20. Dec 2011 · 20:27 UTC
Cute and fun :D
iansnyder
20. Dec 2011 · 20:29 UTC
Really fun, great balance of all the categories, especially for the time-frame :) Clever idea overall!
angrygeometry
20. Dec 2011 · 20:58 UTC
i found it pretty difficult to aim, so ended up taking the items right up to the "enemies" to fire them off. very polished and a nice art style though.
Ashkin
20. Dec 2011 · 23:04 UTC
I keep coming back to this. I just can't get over how polished it is for a 48-hour game- it's how any Ludum Dare game should be: a core of fun gameplay polished until it shines.
magicrat
21. Dec 2011 · 05:43 UTC
cool quick short game, interesting mechanic, a little bit hard to tell where the object is going to shoot out of you though because the arrow is beside you
Make A Game
21. Dec 2011 · 10:48 UTC
Loved this game. The movement feels great, the text is funny and the gameplay mechanics are pretty simple. My only problems with it is the lack of a catchy tune and the feeling that the arrow is still moving even after pressing the throw button. Congrats!
tcstyle
21. Dec 2011 · 22:30 UTC
Great idea for game mechanics but also quiet difficult. Maybe only spawning outside the circle would help.
Matt Rix
22. Dec 2011 · 16:06 UTC
Great little game. Wish it didn't take so long to get all 40 items though.
waynebeam
22. Dec 2011 · 19:21 UTC
i like this one a lot
shiftingParadigms
24. Dec 2011 · 04:07 UTC
Cool game, the mechanics could use some work. It really takes too long for the arrow to circle back around. If that was faster then it would give more of a reflex element and less of a timing element which I think would fit this game better.
Lixels
24. Dec 2011 · 14:50 UTC
Very enjoyable, and incredibly bug-free.
Cosr
25. Dec 2011 · 01:30 UTC
Great game. Cure graphics. Had a lot of fun with it.

Aiming was a little awkward at first, and it took some getting used to. For whatever reasons I think I keep expecting the projectiles to originate from the arrow rather than the character, so I instinctively use the arrow to judge throwing arcs. Maybe if you had a little arrow orbit around the character, rather than rotating beside him.

I really liked the item variety, good humour there. Throwing 'Australia' at someone got a laugh out of me.
dock
09. Jan 2012 · 22:40 UTC
Very cute! :)
FredericRP
09. Jan 2012 · 22:51 UTC
Simple but fun enough, the aiming is interestingly new !
(It didn't take the items I found into account on the title screen, but who really cares ?)
shard123
10. Jan 2012 · 01:49 UTC
Really awesome and polished, as well as super addicting!