Do NOT Hug Me! by ziomorti
Hello there! First Ludum Dare for me, be gentle :D
This is an HTML 5 game made with Construct 2 (first time with this, too).
Tested on last version of both Chrome and Firefox and seems to work, unfortunately seems not to work on IE (dunno Safari or Opera).
Sounds made with sfxr and Audacity.
Graphics made with Inkscape and GIMP.
The game is some kind of beat 'em up.. just hit them!
There's a total of 5 rounds and a mini boss battle.
Hope you enjoy!
edit:
Added ULTRA-CRAPPY youtube video with the gameplay (if you can't, for some reason, play the game)
This is an HTML 5 game made with Construct 2 (first time with this, too).
Tested on last version of both Chrome and Firefox and seems to work, unfortunately seems not to work on IE (dunno Safari or Opera).
Sounds made with sfxr and Audacity.
Graphics made with Inkscape and GIMP.
The game is some kind of beat 'em up.. just hit them!
There's a total of 5 rounds and a mini boss battle.
Hope you enjoy!
edit:
Added ULTRA-CRAPPY youtube video with the gameplay (if you can't, for some reason, play the game)
Ratings
| Coolness | 100% | 1 |
| Overall | 2.74 | 319 |
| Audio | 2.39 | 293 |
| Community | 3.20 | 97 |
| Fun | 3.05 | 112 |
| Graphics | 2.23 | 484 |
| Humor | 3.27 | 44 |
| Innovation | 2.40 | 355 |
| Mood | 2.09 | 425 |
| Theme | 3.19 | 171 |
Felt a little claustrophobic, since the enemies all sprung at once and overlapped player, but I guess the point was to fight them off, after all. I think adding a knockback to player's attack would've made a big difference. Nice work, though!
The game itself was a little shallow, but you score some points for doing it in HTML5.
I didn't make it to the boss, but I don't that's ever likely to happen due to my total ineptitude at these sorts of games.
Good job and way to go reviewing so many games;I came here due to your 11% coolness rating - That's roughly 100 games already!!!.
I really liked how different weapons changed the gameplay, and the animations and audio gave the game lots of personality and likability. It was pretty hectic and fun at first, but I ended up (like others) just wanting more depth.
Also, not being able to avoid damage is something that stresses me out quite a bit. Once the map gets crowded, I can only run to a corner (taking damage by running past enemies) and fight them off one at a time. Either knockback or maybe jumping adds a layer of skill that I would have really appreciated.
All in all, great effort. I think you executed some things really well, and if you had a bit more time to polish and add another feature or two, this could have been a pretty fun game. :)
didn't notice any bugs myself...
me gusta.
A little final bug report: i killed last pack of enemies in round 4 using a bomb and the game got bugged, preventing me from playing round 5.
Good work!
Hilarious! The walk animation reminds me of Canadians.
Maybe it could be more polished but I had fun playing your game nevertheless!
Good job =)
The game was quite fun, even if simple. The different weapons felt interesting to use. The animations somehow were so bad that I actually liked them.
The boss battle was too much of a coin toss, though.
Thanks for rating all those games!