Nihil by vibgyor

[raw]
made by vibgyor for LD22 (JAM)
You wander lost in a decaying world of abandonment where your worst nightmares lurk. . .

Primarily inspired by horror author, Thomas Ligotti, this is a survival horror roguelike and my first game. Much of the code is based on the libtcod tutorial by Jotaf located on Roguebasin.

There is no particular goal, but that's because I didn't have enough time add one to the game.

The tools I used were Python, libtcod, Pygame (for sound), and py2exe.

There is a bug where when you close the game an error pops up that says "See the logfile 'C:\path\to\game\Nihil.exe.log' for details." Ignore that. It doesn't affect the game. I'm sure how to fix that. Sorry.

Ratings

Coolness 0% 685
Overall(Jam) 2.54 93
Audio(Jam) 3.23 30
Community 1.90 570
Fun(Jam) 2.31 84
Graphics(Jam) 1.92 147
Humor(Jam) 1.70 92
Innovation(Jam) 2.43 72
Mood(Jam) 3.62 8
Theme(Jam) 3.54 17

Feedback

Cell
20. Dec 2011 路 15:47 UTC
Interesting art style :D
binary_girl
20. Dec 2011 路 15:51 UTC
hehe the door and death sounds r the best :) nice work man
binary_girl
20. Dec 2011 路 15:59 UTC
whoops boo.. wrong game..(i gave u a good score not knowing ;p) im still waiting for yours to d/l ;p ... wait for it.. wait for IIITT ... 101MB ..waiit fooor ITT .. ah 185MB.. reet i quite like it.. and quite like the music(is abit like mine) but did it have to be a 162MB wav hehe.. quite enjoyed it regardless :)
馃帳 vibgyor
20. Dec 2011 路 16:45 UTC
Heh, sorry about the large wav. Due to my own ignorance, I couldn't seem to figure out out to get the music to queue up, so I put them all in one file. :P There were originally three songs.
bitbof
20. Dec 2011 路 21:57 UTC
This is probably the first roguelike I've ever played. Before
I died the first time it was somewhat immersive (sound is
nice). Then the items just repeated too often and dying
became something regular.

This game has probably to most minimal art style, which is
okay with me, but the filesize is almost 200mb. Not too much
of a problem in this day and age but yeah.
Poks999
23. Dec 2011 路 05:11 UTC
too much latin... in this title...
galman
24. Dec 2011 路 11:30 UTC
185 MB?!?!? How did you managed in 72 hours?
QXD-me
24. Dec 2011 路 16:29 UTC
I think this is the first rougelike I've played (if you don't count desktop dungeons). I found the atmosphere and mood pretty powerful, I'm surprised you managed to achieve that with such primitive graphics. I also liked the audio. I found the game pretty confusing (maybe that's part of being a rougelike? or due to my lack of experience with them?) and I think I'd have enjoyed it more with a bit more direction, though that would probably have detracted from the confused, abandoned atmosphere you created here.

Overall - good.
BlueShaman
29. Dec 2011 路 22:25 UTC
An hour to download... Yeah, how DO you manage 185 MB in 72 hours? Regardless, I'll be back. Roguelikes = <3.
bentosmile
30. Dec 2011 路 18:19 UTC
Crashes on start for me. :( No error message, just stops responding when I choose Play.
SusanTheCat
02. Jan 2012 路 00:41 UTC
My only issue is that my screen is only 600 pixels high. Because windows insists on having a title bar, the last line of text was always hidden, so I would never know what the last message was. Awesome sound!
Gregory
02. Jan 2012 路 05:28 UTC
I like the random level generation. The background sound file was unnecessarily large and could have been shrunken much more. Brings back the good ol' memories of ASCII art games! :)
AyCe
05. Jan 2012 路 12:29 UTC
185 MB :O Anyway, gameplay was a bit irritating, I kept dying without knowing why, and had no goal, so there was nothing I could work towards. Nice random leven generation! :D
DDRKirby(ISQ)
07. Jan 2012 路 14:48 UTC
Good concept, could perhaps be a bit more easily playable but I dig the atmosphere this tries to evoke.

As mentioned, shame on you for including a huge .wav file ;) Also, it would be nice if your background audio was normalized.
Dan C
07. Jan 2012 路 15:03 UTC
The writing and sound make this. Great atmosphere.

It's a shame about the lack of any goal or means to preserve the player's sanity.