Nihil by vibgyor
You wander lost in a decaying world of abandonment where your worst nightmares lurk. . .
Primarily inspired by horror author, Thomas Ligotti, this is a survival horror roguelike and my first game. Much of the code is based on the libtcod tutorial by Jotaf located on Roguebasin.
There is no particular goal, but that's because I didn't have enough time add one to the game.
The tools I used were Python, libtcod, Pygame (for sound), and py2exe.
There is a bug where when you close the game an error pops up that says "See the logfile 'C:\path\to\game\Nihil.exe.log' for details." Ignore that. It doesn't affect the game. I'm sure how to fix that. Sorry.
Primarily inspired by horror author, Thomas Ligotti, this is a survival horror roguelike and my first game. Much of the code is based on the libtcod tutorial by Jotaf located on Roguebasin.
There is no particular goal, but that's because I didn't have enough time add one to the game.
The tools I used were Python, libtcod, Pygame (for sound), and py2exe.
There is a bug where when you close the game an error pops up that says "See the logfile 'C:\path\to\game\Nihil.exe.log' for details." Ignore that. It doesn't affect the game. I'm sure how to fix that. Sorry.
| Windows | http://www.mediafire.com/?t5rudht380t8tlx |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8749 |
Ratings
| Coolness | 0% | 685 |
| Overall(Jam) | 2.54 | 93 |
| Audio(Jam) | 3.23 | 30 |
| Community | 1.90 | 570 |
| Fun(Jam) | 2.31 | 84 |
| Graphics(Jam) | 1.92 | 147 |
| Humor(Jam) | 1.70 | 92 |
| Innovation(Jam) | 2.43 | 72 |
| Mood(Jam) | 3.62 | 8 |
| Theme(Jam) | 3.54 | 17 |
I died the first time it was somewhat immersive (sound is
nice). Then the items just repeated too often and dying
became something regular.
This game has probably to most minimal art style, which is
okay with me, but the filesize is almost 200mb. Not too much
of a problem in this day and age but yeah.
Overall - good.
As mentioned, shame on you for including a huge .wav file ;) Also, it would be nice if your background audio was normalized.
It's a shame about the lack of any goal or means to preserve the player's sanity.