Enola by magnolia_fan
Enola is actually "Alone" backwards. You have to figure out why this "backwards" thing.
This is actually an "exploration" game, since it has no combat or any kind of "fast-paced action." The whole idea is for you to roam around and figure out what is that place and why you are there.
The game was made using UDK, and to keep things simple I opted for a first person view (pretty much staying away from modeling and animating a character). BTW, I hate how the binaries turned out so big for such a small game...
This was my first LD and I really had fun, trying to come up with a simple concept really quick and see how it evolved as I developed the game.
Notes:
Just unzip and double click the "launch.bat" file
The game runs at a windowed resolution of 1280x720
You need a graphic card that supports SM3 to run the game.
NOTES:
Postmortem link above
If you get a *dx*.dll device error, you need DirectX 9 installed: http://www.microsoft.com/download/en/details.aspx?id=8109
If you get the msvcr100.dll error, you need Visual C++ 2008 Redist: http://www.microsoft.com/download/en/details.aspx?id=10015
You may also need Visual C++ 2010 Redist, but above redists should do the trick: http://www.microsoft.com/download/en/details.aspx?id=5555
This is actually an "exploration" game, since it has no combat or any kind of "fast-paced action." The whole idea is for you to roam around and figure out what is that place and why you are there.
The game was made using UDK, and to keep things simple I opted for a first person view (pretty much staying away from modeling and animating a character). BTW, I hate how the binaries turned out so big for such a small game...
This was my first LD and I really had fun, trying to come up with a simple concept really quick and see how it evolved as I developed the game.
Notes:
Just unzip and double click the "launch.bat" file
The game runs at a windowed resolution of 1280x720
You need a graphic card that supports SM3 to run the game.
NOTES:
Postmortem link above
If you get a *dx*.dll device error, you need DirectX 9 installed: http://www.microsoft.com/download/en/details.aspx?id=8109
If you get the msvcr100.dll error, you need Visual C++ 2008 Redist: http://www.microsoft.com/download/en/details.aspx?id=10015
You may also need Visual C++ 2010 Redist, but above redists should do the trick: http://www.microsoft.com/download/en/details.aspx?id=5555
| Windows | http://www.mediafire.com/?dvbwddcfypuzr7v |
| Make Enola a full game | http://www.ludumdare.com/compo/2012/01/22/full-enola/ |
| Postmortem | http://www.ludumdare.com/compo/2011/12/19/postmortem-enola/ |
| Source | http://www.mediafire.com/?bersug7q2pacxdn |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7350 |
Ratings
| Coolness | 37% | 338 |
| Overall | 3.64 | 31 |
| Audio | 3.00 | 118 |
| Community | 3.40 | 56 |
| Fun | 2.64 | 231 |
| Graphics | 3.73 | 62 |
| Humor | 1.40 | 524 |
| Innovation | 3.00 | 154 |
| Mood | 4.55 | 1 |
| Theme | 4.64 | 1 |
Kudos also for the sound-effects. They are noticeable, but so subtle I thought they came from outside (i.e. not from the game)
Seriously. Creepy. Awesome. Amazing.
Win XP with geforce 8800, normally UDK stuff runs...
I don't have WinXP so I can't try myself, but I've read on XP you need to have installed SP3 and the Visual C redist 2008. Maybe that helps in any way. I was going to include the redist files on the zipfile but that would make the file even bigger :(
What version of UDK are you using? I (very vaguely) seem to remember that first few versions contained some very stupid bug which caused crash on non-english windows. Can't remember what I've used to go around it
Another option may be that you don't have admin rights? People on Vista who have no admin rights have the program crash suring the license thing.
Now this would be like the last resort: open an (admin) command prompt inside the binaries folder (where the unsetup.exe file resides) and type "unsetup.exe /eula" What the udk game is trying to do is (for some reason) register the game installation (not sure why it asks to do this, and I don't know if it can be skipped altogether).
Sorry for the inconvenience :(
I'm looking into making the full version, though, so I can add more than just exploration and a lot more to the story. I'll start running a kickstarter for this soon.
@ghostonline: I'm glad you got it to work and liked it! :)
The snivelling sounds were a little weird... some footstep sounds and really soft ambiences could have been quite powerful?
Really impressive!