Alone by Dark Acre Jack
WASD or arrow keys to move. QE to strafe.
Mouse clicks to interact.
Go be with your friends.
Mouse clicks to interact.
Go be with your friends.
| Web | http://bit.ly/DarkLD22 |
| Playthrough (for Linux folks, et al) | http://www.youtube.com/watch?v=-RMToQj608s |
| Source | http://bit.ly/DarkLD22Source |
| Timelapse w/Commentary | http://www.youtube.com/watch?v=lSgpXupZt3M |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=2947 |
Ratings
| Coolness | 87% | 2 |
| Overall | 3.23 | 118 |
| Audio | 3.15 | 86 |
| Community | 3.24 | 91 |
| Fun | 2.54 | 273 |
| Graphics | 3.44 | 121 |
| Humor | 2.11 | 246 |
| Innovation | 2.90 | 185 |
| Mood | 4.00 | 9 |
| Theme | 3.95 | 19 |
The self-illuminating door-markers are a neat touch but I think the activation_range of the workstations is a tad too short. The first 4 I walked past thinking I didn't activate them.
I was disappointed with the feedback to the questions at the end.
Also I nearly killed myself on the live battery wires :d
Game creeped me out a bit.
Loved the questions.
I also thought the ladder climbing scene was a nice touch.
The personality profiling questions were fun.
Some of these are hard to choose from. Embezzlement or public nudity? I wasn't comfortable with either one :)
Well done.
Overall, excellent work! Some of the highest ratings I've given yet!
The dark screen was good for mood, but damaged my enjoyment. Lots of leaning into the screen squinting as the character turns slowly.
Also: +1 for being in Van. I am over in Vic right now :) Wahoo!
I couldn't open the door with the room full of questions (which were really well-written, BTW) and didn't know why. Surely it's not because I chose the wrong answers?
Nevertheless, spooooky game, 5/5!
Nice work!
I was a little disappointed with how you handled the mental state thing. Having the questions directly effect your mental state, and having them be more or less the only thing that did so, didn't really make me feel any sort of descent into madness. It makes sense from the perspective that the answers to the questions determine whether you were insane to begin with (given your situation), but displaying the player's mental state and having it drop like they're taking damage doesn't really vibe with that. Might be more effective to keep the mental state hidden, and make a reveal at the end whether the player is insane or not.
I was fine with the slow walking speed, but the slow turning speed was too much.
The audio was a bit too sparse. A few ambient sounds for the whispers to jump out from would have been amazing.