{"author_link":"\/author\/tompritchard\/","author_name":"TomPritchard","author_uid":"5786","comments":[{"author_name":"gavin5564","author_uid":"5689","time":"Dec 19, 2011 @ 4:16am","epoch":1324267860,"text":"Cool concept and a interesting experience. Good job."},{"author_name":"Aaron","author_uid":"7118","time":"Dec 20, 2011 @ 5:09am","epoch":1324357440,"text":"Quite an interesting experience. I really enjoyed it. One unfortunate point to note was that I had to look back and forth between the text at the bottom of the screen and my character (to avoid obstacles) as I was just moving through."},{"author_name":"marudziik","author_uid":"5431","time":"Dec 20, 2011 @ 10:39am","epoch":1324377240,"text":"There's something wrong with web version, at least under Firefox 8.0 \/ Win7, because I couldn't see the text. Everything's fine when using Windows\/Linux\/Mac link.\r<br\/>\r<br\/>Interesting experience, but a little too short. The whole metaphor is a little flat for me, but it's probably due to fact I played a lot of artsy games. Either way, a good entry."},{"author_name":"kato9","author_uid":"5821","time":"Dec 20, 2011 @ 10:11pm","epoch":1324418760,"text":"I can appreciate taking a slightly less game-y approach to make something a bit more artful, but the 'art' could have resonated a bit stronger if more elements from the poem were depicted in the game world. For example, instead of just walking through a dark cave what if he was chasing a floating 'beacon of light' that shatters at the end. Instead of the character casting a circular light, the beacon would be the only light source in the scene, and at the end you're left in total darkness. At least that's how i would've done it. Still a nice, thoughtful experience."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Dec 22, 2011 @ 4:17am","epoch":1324527120,"text":"I'm sorry for your loss."},{"author_name":"evilseanbot","author_uid":"7902","time":"Dec 23, 2011 @ 6:12am","epoch":1324620420,"text":"I love the atmosphere.\r<br\/>\r<br\/>The text on the bottom is kind of hard to read while playing. Maybe text in the center?"},{"author_name":"Daniel X. Moore","author_uid":"2816","time":"Dec 24, 2011 @ 6:20pm","epoch":1324750500,"text":"Very interesting mood and feel."},{"author_name":"Shigor","author_uid":"5242","time":"Dec 26, 2011 @ 1:11pm","epoch":1324904760,"text":"Mood, audio, art, poem... it's all good. But this is game competition :("},{"author_name":"Pierrec","author_uid":"1874","time":"Dec 29, 2011 @ 3:02pm","epoch":1325170620,"text":"It is a game to me, and a good one. Thanks."},{"author_name":"Shaun Inman","author_uid":"4017","time":"Jan 4, 2012 @ 2:43pm","epoch":1325687880,"text":"The presentation was great but being forced to reread the beginning of the poem when you die (too many floaty, blind jumps) reduced the impact of its message."},{"author_name":"ladron","author_uid":"3184","time":"Jan 6, 2012 @ 1:39am","epoch":1325813640,"text":"As you say, not much gameplay, but good atmosphere - I liked the music and graphical style."}],"images":["ld22\/5786-2883e43ff7eb6719b96b59e3abff8256.jpg","ld22\/5786-2ebd256db677d73d75517742c08eba04.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/7920982\/LD48\/alone\/LD22_TomPritchard_ABlindManInTheDarkness_Build.zip","text":"Windows\/Mac\/Linux"},{"url":"http:\/\/dl.dropbox.com\/u\/7920982\/LD48\/alone\/LD22_TomPritchard_ABlindManInTheDarkness_Web\/index.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/7920982\/LD48\/alone\/LD22_TomPritchard_ABlindManInTheDarkness_Source.zip","text":"Source"}],"metadata":{"g_key":"31943","g_author":"5786","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31973","g_title":"A Blind Man in the Darkness","g_status":"UCHK1","g_place":"365","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/5786-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/5786-shot1.png-eq-900-500.jpg"],"text":"More of a visual poem, and a quite personal one at that, than a game in itself. Can you relate to it, too?\r\n\r\nIDE: FlashDevelop\r\nLanguage: AS3 (w\/Flixel Framework)\r\nPlatform: Web (Flash)\r\nGenre: Platform-Adventure\r\nLength: A minute or two\r\n\r\n@tompritcharduk<\/p>","title":"A Blind Man in the Darkness"}