Always Alone by Jake Birkett

[raw]
made by Jake Birkett for LD22 (COMPO)
My main aim with this game was to tell a story, which I believe I have achieved. It's an extrapolation of feelings that I sometimes get.

Please play to the end of level 4 (it won't take long) because the vibe changes.

Thanks for playing!

Enjoy!

Tech Note: I made this in a language called Monkey which is a cross-platform language by the same people who made the Blitz3D/BlitzPlus/BlitzMax. I hadn't properly used it before, so this weekend was as much about exploring the language and making a basic engine as making a game. I even made that font from scratch! I chose the Flash export from Monkey for ease of use, but it's just as easy to make an HTML5 game, or iOS/Android game, or even PC/Mac executable.

Ratings

Coolness 0% 685
Overall 2.73 322
Audio 2.26 330
Community 2.17 471
Fun 2.36 340
Graphics 2.31 451
Humor 3.07 63
Innovation 2.47 330
Mood 2.55 274
Theme 3.56 76

Feedback

karnakgames
19. Dec 2011 · 04:38 UTC
I loved it. It pretty much describes how we feel about life sometimes (or most of the times?)
Matt Rix
19. Dec 2011 · 06:33 UTC
Great game! Probably the best use of the theme I've seen so far. A nice simple mechanic executed well. The Psychotics level took forever for me to clear, hah! :)
King
19. Dec 2011 · 08:50 UTC
Gasp! I am not the only one with a game about a Jim that wants to be alone!!!
Dark Acre Jack
19. Dec 2011 · 11:00 UTC
Nice little story. I think that Limiting the number of pushes would have made it more game-y.
GingerMess
19. Dec 2011 · 16:09 UTC
Great take on Alone. I think a lot of people have been in this situation at least once in their lives.
TestSubject06
19. Dec 2011 · 17:05 UTC
This was fun, it's like anti-herding.
🎤 Jake Birkett
19. Dec 2011 · 19:55 UTC
Hey thanks for playing everyone! Yes I tried a take on a theme that I think most of us can associate with, even if we don't go quite as far as Jim did :-)

@Dark Acre Jack: Agreed, of course I had plans for more mechanics but time ran out. Funny how that always happens in jams ;-)
marudziik
19. Dec 2011 · 19:59 UTC
Nice story, I like the humorous beginning and gameplay mechanic. Simple, yet efficient.
bugninja
19. Dec 2011 · 19:59 UTC
Great game, awesome use of the theme, fun to play.
helloserve
20. Dec 2011 · 11:43 UTC
Very depressing! Such people should get help!
Shigor
20. Dec 2011 · 21:27 UTC
good one :)
nuria
21. Dec 2011 · 03:45 UTC
Not a very fun game but the story was funny :)
matthias_zarzecki
21. Dec 2011 · 22:33 UTC
Well, that was depressing. Interesting mechanics though :-)
hipon
22. Dec 2011 · 07:34 UTC
haha that was fun, but you should make a punishment maybe like too many farts will kill yourself XD
🎤 Jake Birkett
23. Dec 2011 · 08:45 UTC
Wow thanks for all the kind words everyone. I especially love "such people should get help!" - I assume that refers to me :-)

@hipon: Top many farts will kill you is great! Of course given more time I'd have liked to have done lots more.
frosty
24. Dec 2011 · 09:31 UTC
Really interesting how the story and mechanics worked together. Nice polished entry and definitely fits the theme. Congrats on finishing. =)
Ghostik
05. Jan 2012 · 15:02 UTC
So simple but so amusing :D

Good work ;)
SonnyBone
05. Jan 2012 · 20:15 UTC
I farted, swore, and spun. WHATTAWORLD!