A Tale of Seven Kittens by sorceress
I created a Wolf3D type engine and added RPG elements. This is a simple dungeon crawler. The dungeon is procedurally generated using the name you type in during the intro as a seed.
Made from completely from scratch using opengl for graphics + FMOD for sound.
Only pre-existing code was a small module that handles the loading and playing of sounds. This was declared in a blog post before the contest started.
My take on the theme 'Alone' was that of a lone hero. But the hag in the intro brings the 'being alone' theme into the game in two additional ways.
Controls:
Movement -- Cursor Keys
Fire/Use -- Control
Select Item -- Number keys 1-7
Exit -- Escape.
The mouse can also be used with the inventory.
I've play tested it a little, to verify that everything works, and crudely balance the three player classes.
I hope you enjoy it! I've certainly enjoyed making it. :)
Made from completely from scratch using opengl for graphics + FMOD for sound.
Only pre-existing code was a small module that handles the loading and playing of sounds. This was declared in a blog post before the contest started.
My take on the theme 'Alone' was that of a lone hero. But the hag in the intro brings the 'being alone' theme into the game in two additional ways.
Controls:
Movement -- Cursor Keys
Fire/Use -- Control
Select Item -- Number keys 1-7
Exit -- Escape.
The mouse can also be used with the inventory.
I've play tested it a little, to verify that everything works, and crudely balance the three player classes.
I hope you enjoy it! I've certainly enjoyed making it. :)
| Windows | http://www.dropbox.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5745 |
Ratings
| Coolness | 78% | 2 |
| Overall | 3.60 | 39 |
| Audio | 3.22 | 74 |
| Community | 3.27 | 86 |
| Fun | 3.31 | 49 |
| Graphics | 3.47 | 114 |
| Humor | 2.71 | 103 |
| Innovation | 2.69 | 247 |
| Mood | 3.19 | 116 |
| Theme | 2.62 | 360 |
Gauntlet did inspire my choice of monsters. The ghosts have a suicide attack that does 250% damage. Note the red dragons that spit fire too.
One minor problem: Having look up/down on A/Z means in the german key-layout (I'm forced to use) up/down is actually on A and Z.(having the key on, say, S/X would not produce this)
Still, nice complete game!
Heh, I liked your game, but I completely suck at it. I only found 2 kittens :-( I liked that you only had seven slots, so, If I got it right, near the end you wont be able to use any items! Was that a conscious decision? I didnt see it mentioned in your blog posts.
On the other hand, not having ANY means for navigating the maze (map, compass, etc) made the game quite frustrating. Also, for some reason I couldn't pick up the better armor/weapons that appeared in the game. I would walk and walk over them with open inventory slots and nothing would happen :-(
Oh, enemies should be knocked back when you hit them. Or at least freeze for half a second.
Thanks for the game!
matthias: I was aware of A/Z issue when I wrote it, and being able to redefine keys was a low priority for me. I never thought of using S/X.
caranha: I chose 7 slots because that's how many fit across the bottom, but it seemed like a nice number too. :)
7 kittens were chosen because there is one for each slot. You can carry them with you as you play, or remember where they are and gather them up after you've killed everything.
In the spirit of games like Dungeon Master, there is no map, but you are free to make your own map. I considered adding a compass item, but there was no time.
The knock back idea is good. I'll definitely add that to an improved version over the coming weeks, thanks!
You can't pick up higher level items, no. It was easier to do it like that than write logic to see if an inventory item can be used.
Jacic: Yes, it just closes. In my final playtest I realised that I had -260HP because I totally forgot about the death condition! I didn't have time to add a proper one.
I detest games with shallow/mindless gameplay or those which are over in five minutes. Those are more like distractions than games.
Are the maps randomly generated? I felt like they were different my second play through..
I liked the graphics, and it was pretty fun.
However, I got tired after finding one kitten and going through endless mazes :) The amount of items is impressive as well, good job!
Yes, it's nice that it's a long game, but very few people have the time to play for an hour in a LD game, if they want to rate other games. :)
Overall it's a nice entry, with very nice graphics and audio, but I didn't manage to finish it, as I got lost in the maze.
Also, wanted to see the source, but the link is broken.
It would be nice if there was a way to gauge the strength of enemies, since it seems some have the same appearance but different levels or something and it can be hard to tell how strong they actually are until you're in trouble.
Really sweet game! Maybe after the voting ends I will take an hour to finish the game. Very nice 3d for 48 hours!
Well done!
For Notch cultists: it might come as a shock to you, but Notch didn't invent 3d games.