{"author_link":"\/author\/pdyxs\/","author_name":"pdyxs","author_uid":"2440","comments":[{"author_name":"Kelly Thomas","author_uid":"6664","time":"Dec 21, 2011 @ 1:27pm","epoch":1324473720,"text":"Love the art style, however I only have a passing knowledge of the play can't really enjoy the subtle changes of the alternative storyline."},{"author_name":"SonnyBone","author_uid":"1365","time":"Dec 27, 2011 @ 3:03pm","epoch":1324997880,"text":"What made you decide to avoid the theme?"}],"images":["ld22\/2440-6d3438e7e5913e2d65648c7a54100cf5.jpg","ld22\/2440-09c6c590b788a3ffe98b0b969b9f3570.jpg"],"links":[{"url":"http:\/\/www.pdyxs.org\/whenfor\/bin\/index.html","text":"Web"}],"metadata":{"g_key":"31917","g_author":"2440","g_event":"LD22","g_eventkey":"8","g_subevent":"JAM","g_urlkey":"31947","g_title":"Whenfore art Thou","g_status":"UCHK1","g_place":"167","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/2440-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/2440-shot1.png-eq-900-500.jpg"],"text":"Note that this wasn't an attempt to follow theme.\r\n\r\nThis game is our attempt to make a competitive time travel game within 72 hours. We ended up with more of an toy than a game (though we'll hopefully get multiplayer working properly soon!\r\n\r\nThe game is the story of Romeo and Juliet with a twist. After the basic story, the 5 dead characters (Romeo, Juliet, Paris, Mercutio and Tybalt) are given the chance to use a time machine to change the past. Each player takes on the role of one of these characters, taking it in turns to change the past to try and fulfil their objectives.\r\n\r\nControls are as follows:\r\nPress 'left' and 'right' arrow keys or use the scene navigation bar at the top to move between scenes. Text that can be changed is highlighted in green (for original) and red (for changes), with the one on top being currently used. Click on the lower option to swap it in.\r\n\r\nYou can also 'lock off' a decision by pressing the button on the top right corner. Locking off a decision or choosing a decision each take a turn.\r\n\r\nThe objectives for each character are laid out in a scene one to the right of the final scene (yeah, it needs a button). It also shows the current progress of each of the characters.\r\n\r\nThe game ends either when a player gets all 6 of their objectives, or when all the options have been locked out (note that we didn't get to implement this).\r\n\r\nHopefully we'll have the online multiplayer on this will be working soon. Till then, enjoy the single player browsing mode (you can use this to hotseat).\r\n\r\nThe team was:\r\nJonothan Usmar\r\nPaul Sztajer\r\nLouise Fisher\r\nSaul Alexander\r\nXzander Whillier\r\nAnurag Dey<\/p>","title":"Whenfore art Thou"}