The LD Lament by TiMMyyMMiT
First LD compo entry for Mortality Games.
A fellow Ludum Dare entrant is working hard on his project when something.... unexpected happens.
Created using: XNA, GIMP and sfxr.
A fellow Ludum Dare entrant is working hard on his project when something.... unexpected happens.
Created using: XNA, GIMP and sfxr.
| Windows | http://www.mediafire.com/?km314pp01akn6 |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7601 |
Ratings
| Coolness | 0% | 685 |
| Overall | 3.33 | 84 |
| Audio | 2.45 | 269 |
| Community | 2.78 | 232 |
| Fun | 2.50 | 290 |
| Graphics | 3.46 | 116 |
| Humor | 2.00 | 264 |
| Innovation | 2.17 | 443 |
| Mood | 3.58 | 41 |
| Theme | 4.17 | 7 |
Feedback
JayCFraser
19. Dec 2011 · 12:26 UTC
This is by far and away the most in theme game I have played thusfar - kudos :-).
Ralkarin
21. Dec 2011 · 04:25 UTC
Nice entry! I particularly liked the LLED logo and the graphics were done well.
PimpDaddyScoot
21. Dec 2011 · 12:16 UTC
nice man, very unique. and the graphics are excellent. plus... i the way the end went... it was the best way it could ;)
SonnyBone
23. Dec 2011 · 10:03 UTC
THAT WAS SO CONFUSING. In a good way, I guess. The ending was definitely unexpected. Pretty good art, but it was basically just walk from point a to point b.
angrygeometry
23. Dec 2011 · 23:22 UTC
the graphics reminded me a little of earthbound. overall a nice little game!
Benjamin
24. Dec 2011 · 00:57 UTC
Nice entry, I like it. Maybe the text sequence is a bit slow, it would be better if pressing space make it quicker ( especially when you trigger a "!" 2x times )
BlennosoftGames
27. Dec 2011 · 04:36 UTC
Very surreal, and interesting atmosphere. I enjoyed the ending, and your commitment to the theme. Nice work!
drZool
05. Jan 2012 · 19:08 UTC
More like an interactive story than a game, but nice work!
ericdpitts
09. Jan 2012 · 03:04 UTC
Nice work! I liked the game a lot, up until the ending. I feel it would have been much better without the text at the end. Instead of joking about your ending, just leave it and allow the player to decide what happened.