Relativity by crypticsea
A first-person puzzle game where light can be slowed down to 2 m/s. Uses a 4D raycaster, the puzzles are very basic, spent most of my time working on the raycasting.
Uses SDL, OpenGL, OpenAL, Sean Barrett's Ogg decoder (http://nothings.org/stb_vorbis/)
Music was made in Ableton Live 8
Uses SDL, OpenGL, OpenAL, Sean Barrett's Ogg decoder (http://nothings.org/stb_vorbis/)
Music was made in Ableton Live 8
| Windows | http://crypticsea.com/download/relativity01.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=9106 |
Ratings
| Coolness | 0% | 685 |
| Overall(Jam) | 2.46 | 99 |
| Audio(Jam) | 2.31 | 94 |
| Community | 1.13 | 775 |
| Fun(Jam) | 2.15 | 107 |
| Graphics(Jam) | 2.23 | 134 |
| Humor(Jam) | 1.00 | 153 |
| Innovation(Jam) | 3.31 | 19 |
| Mood(Jam) | 2.00 | 97 |
| Theme(Jam) | 1.62 | 154 |
No explanation as to how this fits the theme.
Yes the game is a little rough. It ran slow on my pc, (quad 3.4) so I understand how it might be unplayable on laptops.
I agree that it doesn't really fit the theme, but that doesn't mean it wasn't a good game. I wish there were more levels! It seems like there is a lot you can do with that idea.
also, i think you're using CPU raycasting, and that's why it's so slow, too bad because i do really like this gimmick, and see potential for some very interesting puzzles, especially if you were to combine it with the gimmick i used (which is cellular automaton wiring) and improved performance with better level design :D
one other thing though: slowing down light doesn't mean sound has to slow down ;) a thing you might do that would really represent the light slowing down effect is to have a wavy lighting scene, so the light would just pulsate at about 1 hz, and it would be, like, expanding circles, but the pulses would be visible as being very wide at 32 m/s and very close together at 2 m/s, so you'd have a pretty much even-colored pulsing light at 32 m/s, and a wavy-like pattern at 2 m/s, if that makes any sense to you?
I loved the audio, graphics are fine - but I did have some performance issues (Win7 64bit, fast machine). No journal? :(
@sirius_black9999 Actually, from physics point of view, slowing down the light speed = slowing down interaction speed = e.g. relativity effects seen at lower velocities. Yes, the concept you're proposing would be showing the light slowing down - but there still wouldn't be any relativity there.