Doppleganger by unpronounceable
A single player game using a normal deck of playing cards including the joker.
While playing you work your way through a stronghold, replacing people and spying to open up new options available to you. The goal is to find and replace the joker hidden in with the rest cards.
There is also a two player variation included in the rules if you want to play with someone else.
This is partially an experiment to see how well a more traditional game will work in this contest, and to see if I could make a game using something most people would have just lying around. If time permits I may make an electronic version people can play.
While playing you work your way through a stronghold, replacing people and spying to open up new options available to you. The goal is to find and replace the joker hidden in with the rest cards.
There is also a two player variation included in the rules if you want to play with someone else.
This is partially an experiment to see how well a more traditional game will work in this contest, and to see if I could make a game using something most people would have just lying around. If time permits I may make an electronic version people can play.
Ratings
| Coolness | 39% | 1579 |
| Overall | 3.95 | 42 |
| Fun | 3.85 | 71 |
| Innovation | 4.33 | 10 |
| Theme | 3.71 | 237 |
Amazing work on the rules. Very clearly worded. Good use of capitalization to point out key words. Examples were succinct and displayed rule outliers well. My only suggestion would be to make a cheat sheet somewhere for quick reference.
Didn't try the variations, but it was cool to see you added those.
And nice job incorporating the theme!
One thing I came across: The joker popped up as one of the first cards you flip over after initial setup (#6 in the Rules). So what I did was I collected the bottom four cards from each column, shuffled, and re-dealt those.
A solid game, two thumbs up!
Also, I made a quick reference while I was learning the game, if it helps anyone else - http://keyboardmonkey.co.za/ld35/doppelganger-cheatsheet.odt
The split in the dealing is my least favorite part of the rules but I wasn't able to come up with a good way to avoid immediately turning over the joker without it. It creates the most confusion, have watched a few other people play that had issues with it.
To put it another way, you split the deck into three piles of 5, 24, 24 (including joker), and layout the stronghold starting with the joker pile?
Perhaps change the wording in the Setup phase, step 5 from "on top" to "above", for people like me who don't pay attention to diagrams :)
Probably should have used the words "closer" and "further". So you start out close to you, and as you lay the second group in the Stronghold you place them farther away. The row then flipped over in the beginning is the row of cards closest to you.
Something could be done using piles like you mentioned. Could also have a different goal that would be more likely to distribute the cards around the entire board, like you have to get all the kings and aces, but to keep the same board size would then reduces the size of the Reserve by one.
Thanks for the feedback, it's quite helpful.