ZERO2 by kato9

[raw]
made by kato9 for LD22 (COMPO)
ZERO2. You find yourself in a barren landscape, unsure of where you are or how you got there. Maybe you should have a look around...

This is my second Ludum Dare entry. It's a Myst style point-and-click adventure complete with prerendered graphics and a whole lotta mystery. I am NOT a programmer, so it's fairly straight forward and pretty easy to beat. Still I'm pretty proud of this. There was A LOT more I wanted to do (including sound!), but man, 48 hours really flies by, doesn't it?

Code:
Actionscript 2.0 (Yep, you read that right) in Flash CS5

Graphics:
Cinema 4d, After Effect CS5, Illustrator CS5, Photoshop CS5

Ratings

Coolness 100% 1
Overall 3.58 43
Audio 1.03 593
Community 3.71 24
Fun 3.07 109
Graphics 4.57 4
Humor 1.36 543
Innovation 2.71 243
Mood 3.84 17
Theme 3.79 33

Feedback

Tristan
19. Dec 2011 · 06:06 UTC
Nice game.btw is that the end of the game? I wanted more because the story intrigued me. What engine did you use for this? or did you make it yourself? Reminds me of that old IF game by Infocom called "The Lurking Horror".
Shubi
19. Dec 2011 · 06:59 UTC
Nicely done! Music and sound would've done wonders, but it was still a nice little game.
J
19. Dec 2011 · 09:30 UTC
I was sad when it finished.
Tyen
19. Dec 2011 · 10:39 UTC
Loved it, nice integration of the videos.
Terra
20. Dec 2011 · 05:40 UTC
I really liked the graphics :D <3
almozayaf
20. Dec 2011 · 12:08 UTC
I LOVE IT
you must remake i into longer game
lanoiadimuu
20. Dec 2011 · 17:55 UTC
Awesome graphics, too bad it has no sound nor music. I usually don't like adventures, but your game kept me on screen till the end.
tacograveyard
20. Dec 2011 · 19:03 UTC
A bit of sound and ambient music would really bring this world to life. Would love to see you take this beyond LD and finish it!
Gaeel
20. Dec 2011 · 19:11 UTC
The lack of sound is a horribly painful here, in an otherwise powerful and intriguing experience.
tamat
20. Dec 2011 · 22:35 UTC
Good narration, and great visuals. Maybe it would had been nice to know when you can scroll, sometimes I didnt realize I could scroll.

Congratulations!
madmaw
21. Dec 2011 · 03:28 UTC
Stylish
lordvashi
21. Dec 2011 · 06:20 UTC
I got stuck somewhere and couldn't get back. Also, it was annoying having some things you had to scroll to offscreen because I'd often miss it. Nice visual cues and art though! ^^
Hazard
21. Dec 2011 · 06:27 UTC
Very nice. Tense! I would have loved to play more. :) Music and Sound would turn it into an amazing experience. Maybe you should think about continuing to work on it.
23
21. Dec 2011 · 13:21 UTC
Like everyone mentioned, lovely graphics, would have liked some sound, seems worth following up on - one thing I'll add, though, is that it could use some more puzzles or more involvement. As it was after maybe the first elevator I just sort of tried to click on everything since the dialog wasn't much ("Huh?") and there wasn't much resistance to moving forward.

Still, a lot of promise!
Dark Acre Jack
21. Dec 2011 · 20:49 UTC
Very impressive visuals, a little weird plotting. The kind of interactivity I hope to have next time.
SeanAtr0n
21. Dec 2011 · 20:55 UTC
Well done, I really like the noise filter over the graphics
Matt Rix
22. Dec 2011 · 00:52 UTC
Great art style, really fun to go through, made me wish it kept going.
Doft
22. Dec 2011 · 02:16 UTC
Amazing graphics.
Canyon
22. Dec 2011 · 04:53 UTC
Brilliant game, I would pay for a full version. Pre rendering 3d graphics was an amazing choice, because in point and click you don't often expect that it is 3d. And I didn't realise until later that it was pre-rendered. The ending seems more like a cliff hanger, and I hope it is resolved in a later version.

The game itself is impressive, but what is more exciting is the possibility of making this a full game.
As a full game it was great,
as a teaser for a full game it blew me away.
Well done!
SonnyBone
23. Dec 2011 · 02:15 UTC
BEAUTIFUL RENDERS. Certainly needs some ambient sounds to drive the mood. Yeah 48 hours FLIES.
bach
28. Dec 2011 · 09:00 UTC
Ok. This was awesome! One of my favourite entries in this LD. But yes, this needs music & sound.

Please, polish this up and do a post compo version!! :)
Make A Game
28. Dec 2011 · 15:08 UTC
The graphics are awesome, but there is no music or sound that gameplay experience would improve a lot from that! Great job.
PS- Why AS 2.0?
increpare
30. Dec 2011 · 15:40 UTC
I liked how getting around felt quite smooth.
ncannasse
03. Jan 2012 · 12:58 UTC
nice, but would have been maybe a lot better with ambient music
Ghostik
05. Jan 2012 · 15:49 UTC
Great graphic and mood :)

Thank u for game!!!
SusanTheCat
05. Jan 2012 · 16:00 UTC
This game is awesome. Sound would have definitely added to it.

Susan
Erifdex
05. Jan 2012 · 20:37 UTC
Wow... Just wow... Incredible graphics work has obviously been done, which totally captivated me, and drew me into this strange world. Fantastic job! It's been said already, but music, sounds and a proper ending would complete the package. Other than that, it's an awesome point-and-click, that would be a worthy winner.
kosinus
07. Jan 2012 · 00:47 UTC
Now I feel stupid for not even giving Myst a single thought when I set out on this compo. It seems so obvious after the fact! A Myst inspired game makes a great choice for the Alone theme.

Though, it takes talent to create Myst-like visuals. Something you clearly have a lot of. Well done, sir!

And thanks for bringing back good old Myst memories. :)
TaintedFork
08. Jan 2012 · 17:05 UTC
As others have said, the graphics in this game were incredibly great. They had the right amount of style and readability and were a pleasure to behold, something very important to adventure/exploration games like this.

Sound and music would only help this, but I understand how you might have run out of time.
eli
08. Jan 2012 · 22:14 UTC
Excellent entry! The graphics are truly amazing. Even without sound, things like the blood really got to me. Very dramatic lighting. Would love to see where you take this.
Cosr
09. Jan 2012 · 15:25 UTC
That was nice. I liked it. A bit of sound, particularly some ambient sound for the environments (maybe not music, not sure music would necessarily work well) would have added a lot the the atmosphere.

I didn't really like having the eye as the default cursor. It meant that it was hard to tell whether something would have a little monologue description or not and so it led to a lot of random clicking on my part.