Puppy Shelter by increpare
the post-compo version has a longer ending.
Ratings
| Coolness | 74% | 3 |
| Overall | 3.65 | 30 |
| Audio | 2.43 | 275 |
| Community | 2.89 | 177 |
| Fun | 3.18 | 77 |
| Graphics | 3.02 | 210 |
| Humor | 3.41 | 30 |
| Innovation | 3.57 | 45 |
| Mood | 3.05 | 132 |
| Theme | 3.39 | 120 |
The puzzle concept here is very clever, simple but original and sets up a lot of interesting situations. I guess one could say that about basically all of Stephen's games. I liked the smiling/frowning puppies as a way of providing feedback on puzzle progress a lot.
I did have some confusion figuring out how to interact with this one exactly. Part of the problem is on my first playthrough I accidentally triggered the level editor, as a result failed to notice click&drag worked because I was focusing on the editor features, and also having activated the level editor was unable to complete any of the levels. Even once I figured out dragging worked, I didn't realize you could "swap" puppies until near the end.
What's the deal with the #3/swirly block?
the #3 block that isn't used in game is just a movable wall. couldn't find much justification for it.
I like the puzzle-aspect. they're just complicated enough so you can't quite master it, and even if you think there still is room for experimentation.
Totally off-topic and nerdy... but moving the dogs around Level #14 made me think of semiconductors... "it's not the electrons; it's the holes between them"... sorry :)
Great puzzle game.
I've played it til the end, expecting for a trick to actually make puppies adopted. I even tried to hit every single key of my keyboard during the open phase to make something happen... Is there any actual way to have puppies adopted? For spoiler free, you can mail me at ld AT deepnight.net ^^
I found it intuitive after a few levels, the last few were kind of easy when I got the hang of it. I would have enjoyed a little more challenge.
It's a little tedious having to euthanise each puppy after every level, rather than having a button that put them all down, particularly in the later levels with more puppies. It wasn't so bad once I figured out you could just hold the mouse button and drag over all of them, but that took me a while.
Extra community stars awarded for organising CB2 Indies :)