[Greeble] by Breakdance McFunkypants
[Greeble] is an HTML5 game where you are the captain of a crashed spaceship. You are ALONE but need some help to survive. Collect the cryo-keys to activate the stasis pods in order to free your friends.
Features pixel-perfect, non-grid platforming, bounce-pads, transparent glass tubes, a fun retro "scan line" effect, silly AI followers and A KITTEN, your objective is to use the arrow keys to navigate to the exit, where you will be rewarded with a trampoline party!
I had so much fun making this game. I even had time to hang out with friends, go for a hike, and decorate my house for the holidays! There is a lot of room for improvement but overall I'm really happy with the final product.
Created using ippa lix's wonderful jawsjs game engine.
The word "greeble" comes from the original Star Wars ILM special effects artists who used the term to describe generic "tech" bits and pieces that adorn sci-fi hulls. There are thousands of greebles in this game's level art.
Ludum Dare is so much FUN.
Features pixel-perfect, non-grid platforming, bounce-pads, transparent glass tubes, a fun retro "scan line" effect, silly AI followers and A KITTEN, your objective is to use the arrow keys to navigate to the exit, where you will be rewarded with a trampoline party!
I had so much fun making this game. I even had time to hang out with friends, go for a hike, and decorate my house for the holidays! There is a lot of room for improvement but overall I'm really happy with the final product.
Created using ippa lix's wonderful jawsjs game engine.
The word "greeble" comes from the original Star Wars ILM special effects artists who used the term to describe generic "tech" bits and pieces that adorn sci-fi hulls. There are thousands of greebles in this game's level art.
Ludum Dare is so much FUN.
Ratings
| Coolness | 33% | 398 |
| Overall | 3.04 | 180 |
| Audio | 2.60 | 223 |
| Community | 4.18 | 4 |
| Fun | 2.57 | 257 |
| Graphics | 3.67 | 71 |
| Humor | 2.37 | 181 |
| Innovation | 2.29 | 404 |
| Mood | 2.86 | 184 |
| Theme | 2.52 | 406 |
That could've been largely due to the constant unpredictable slowdown I was experiencing though :(
Could do with some SFX, but the drone soundtrack was a great atmosphere catalyst.
The game certainly has atmosphere! :)
I was fairly disappointed when the followers turned out to be completely irrelevant to the gameplay. I think I would have liked less graphics in favor of having them do SOMETHING, even if it's just stand on switches while you pass through a door.
That said, I did finish it and it was pretty fun, so well done.
Doesn't work properly on FF, only Chrome.
I really like your animation style and illustrations.
The idea of having mindless followers is really neat, but I would have liked to have seen a use for them, such as bait for monsters, fodder for traps, or perhaps to take over as the main character if you die yourself.
Otherwise it felt like a good tech demo, not an overly fun game. But again, excellent graphics, and you got my "mood" vote for sure.
QUESTION: do you think this game shows enough promise to be worth of me expanding it into a full game with multiple levels, plot, battles and enemies?
I bet it you update your browser to the latest and greatest version the fps will double, since recent versions use hardware compositing for canvas while 6 month old browsers do it all in software.
Your question is a bit broad to answer. Right now, it's a fairly plain platformer, and you can take it in a hundred different directions that involve “multiple levels, plot, battles and enemies‘.
What this has to offer right now is a lot of style and mood. That's definitely something you can expand on. It looks absolutely gorgeous, but I did feel that the audio intro and cryo-themed story were a bit more grim than / out of line with the vibrant colors used in the artwork.
But... With a little more time than 48h, I'm shure you'd notice the potential for the "friends" to help exit. Like stand on buttons, or help jumping, somethings like that.
love the chasing guys, found a small glitch with them in that player sprite's direction depends on movement direction, while the chasing dudes' sprites are only updated when on the ground, so if you move forward, jump, and THEN move backward, you'll be moving back and facing backwards but the guys chasing you will keep facing forward while moving backwards, also did not seem to hear any audio in the xmas version, and the regular had it non-looping, which is too bad because it's a good track i think
overall i really like it, but i think you could like use this as part of a rhythmic puzzle game? like you'd have to hit switches with certain timing, and the beat of the music could help with the timing ;)
At first I though the guys inside the pods were pursuing me and I'd get a game over if touched. The I didn't realize at first that the keys were for the pods and not doors that I wasn't finding. Controls were fine, and the pathfinding was great, but there were some weird spots where I couldn't move due to collision troubles. The scanline effect is quite good.
Pretty plain gameplay, but I do dig the art style.