Alone in a cave by JaJ
Alone in a cave is a puzzle game with three possible endings.
The goal is to get out of the cave without getting caught by robots. If you have three keys of either kind you can unlock a different ending.
Known bugs: If you stand on a blue signal that is in the reach of a robot, you will get stuck. (You can press R to restart if that happens.)
Note: Blue signals, and mice with blue ears can't be picked up. Press R to restart a level. Press F5 to save and F6 to load.
The goal is to get out of the cave without getting caught by robots. If you have three keys of either kind you can unlock a different ending.
Known bugs: If you stand on a blue signal that is in the reach of a robot, you will get stuck. (You can press R to restart if that happens.)
Note: Blue signals, and mice with blue ears can't be picked up. Press R to restart a level. Press F5 to save and F6 to load.
| Windows | http://www.jajaben.com/AloneInACave.zip |
| Video | http://vimeo.com/33860030 |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5496 |
Ratings
| Coolness | 40% | 319 |
| Overall | 3.31 | 94 |
| Audio | 3.08 | 99 |
| Community | 3.38 | 60 |
| Fun | 2.77 | 184 |
| Graphics | 3.23 | 163 |
| Humor | 1.75 | 360 |
| Innovation | 3.15 | 118 |
| Mood | 3.00 | 138 |
| Theme | 2.77 | 293 |
The music and graphics work very well together to compose the mood, and the game looks well finished.
My only suggestion would be to add keyboard controls - for some people this make the game faster to operate or easier to control. Also, maybe add a key to skip the walking animation?
Thanks a lot!
I have continued working on this game though, and one thing I noticed works really well is to have the four buttons around the character instead of in the top left corner, you don't have to move your mouse as much that way.
Another thing is to have the game select 'walk' automatically when there are no other options. This doesn't always feel natural yet, so I still have to work on that.
I've also sped up the walking speed. 4X as fast for the robots and 2X as fast for the player, and I'll also look into keyboard controls. I will post a link to the new version in the comments when it is finished.
Thank you for trying out my game!
In addition to the movement speed being faster, I wish there was an undo key. Not just for taking back foolish moves (thought that would be nice) but so that I could cancel out of using a particular item after clicking on it accidentally. Unless there was a way to do this already built in?
Would be glad to see an improved version of this when it's done!