Super Smash Lander Suicide Party, Bro? by Black Ships Fill the Sky
Controls: Press Space Bar.
Story(?): It's a game about hurtling from the sky towards earth, while partying, jettisoning crewmembers and blowing up.
It's also about the sudden death of seagulls, and blunt trauma inducing high-fives.
P.S. Only found out the theme on the second day (I live in Cape Town so I'm 8 hours ahead). And then, after learning the theme, to my great dishonor, I still didn't follow the theme and instead included even more high-fiving... But apart from that I had an awesome Ludum Dare!
Story(?): It's a game about hurtling from the sky towards earth, while partying, jettisoning crewmembers and blowing up.
It's also about the sudden death of seagulls, and blunt trauma inducing high-fives.
P.S. Only found out the theme on the second day (I live in Cape Town so I'm 8 hours ahead). And then, after learning the theme, to my great dishonor, I still didn't follow the theme and instead included even more high-fiving... But apart from that I had an awesome Ludum Dare!
Ratings
| Coolness | 53% | 3 |
| Overall | 3.79 | 17 |
| Audio | 3.55 | 30 |
| Community | 3.63 | 33 |
| Fun | 3.92 | 2 |
| Graphics | 4.13 | 16 |
| Humor | 4.39 | 1 |
| Innovation | 3.71 | 29 |
| Mood | 2.35 | 333 |
| Theme | 1.32 | 696 |
Fix the zip
Easily one of the most fun games I've played so far, and the graphics and gameplay are neat. The only criticism I have is that I can't see where the theme comes in.
@ VDOgamez. I'll be the first one to admit I borked up the theme (well second because you've already pointed it out I guess).
In my defense I live in South Africa which is 8 hours ahead, so I didn't know the theme when I started. But to my great dishonor when I did find out the theme I kind of screwed it up even further.
The game was meant to end differently, kind of tragically in fact, but then I discovered how flipping cool high-fiving is and I put that at the end instead. High-Fiving is kind of the exact opposite of being alone :(
I'd love to see how you do 2d games like this in unity, do you plan to post the source code? (link is broken)
Great complete package, controls are a little confusing at first, you give the player lots of leeway. Aside from Borking the theme, this is a pretty awesome entry! Great first LD!
You totally, totally should do the progressive play stuff. Also, I didn't quite understand the controls... clicking the mouse accelerates? Space does it too? arrows... control the ship? a little bit? or was it wishful thinking of mine?
High five!!!!!
Also updated the post-ludum-dare version to include actual elements of the "alone" theme! :) (As well as a shop where you can purchase sweet upgrades like "Seagull-Pheremones")
(Though in truth you'd have to finish the game to discover it and even then it's pretty weak theme-wise)
It can be a little hard to tell how exactly the player's input is affecting things at first, and I can't really figure out the mechanics of the second final section (the bouncing section before the high five section). But that doesn't really matter because the game really runs on that what-the-hell-is-going-on sort of vibe.
Also, I like the fact that it doesn't display score. Fits the because-it's-awesome attitude.