Holdout by K4Orta

[raw]
made by K4Orta for LD22 (COMPO)
For 30 years Hiro Kurasawa has patrolled a small, forgotten island in the South Pacific. Having never been informed that World War II ended decades ago, he has waited patently for his chance to defend his island for the glory of the emperor.

One day while inspecting his fortifications, hostile forces begin to storm the beach! Finally the moment he has waited for arrives: A full blown American invasion from the sea.

Dodge flying tridents and protect your cache of ammo against a merciless assault from the full force of American military might.

Ratings

Coolness 0% 685
Overall 2.40 479
Audio 1.18 538
Community 2.00 519
Fun 2.05 491
Graphics 3.75 58
Humor 1.92 299
Innovation 2.05 501
Mood 1.94 472
Theme 2.25 487

Feedback

GreaseMonkey
19. Dec 2011 · 06:22 UTC
I may need to either hold back or forfeit voting for this as it runs like arse on my computer.
GingerMess
19. Dec 2011 · 15:58 UTC
I couldn't play for long, the jerking of the screen really made it disorienting. Lovely art though.
Gaeel
19. Dec 2011 · 16:47 UTC
Beautiful, but unplayably difficult, fixed to WASD (using ZQSD or arrows here), and not a sound in the world.
madmaw
19. Dec 2011 · 22:33 UTC
Very difficult and buggy, but lovely art and story
FrankieSmileShow
20. Dec 2011 · 00:43 UTC
Hahaha, pretty cool! I like that big octopus.
mcc
21. Dec 2011 · 08:45 UTC
Hm. I had a lot of trouble with this. The art was *amazing* and I did really like the story/premise, but I couldn't really get the game itself to work. The performance went to unplayable nothing when the camera moved (i.e. when you aim or shoot, i.e. all the time) and the strange jerking when you fire made it hard to do anything. There didn't seem to be any strategy beyond "click repeatedly until overwhelmed", since there didn't seem to be a good way either for you to dodge pitchforks or for invaders to avoid being shot by you-- but it's hard to tell since I couldn't get the game to work well enough to experiment (I never figured out what the third item does). Other odd bugs: You can't move until you shoot; if you are standing with your back to a wall and an invader walks into you, you get pushed inside the wall; the mousewheel to item select interacts very badly with Macbook trackpads.

This game made me feel like whatever it was you were <i>aiming</i> for would have been really cool, I found myself wanting to play what it was you intended this game to be. Have you considered making a "completed" post-LD version?

Is it possible to interact with the purple octopus thing?
_ferritt
22. Dec 2011 · 17:35 UTC
Very pretty, love the artwork, however the game is very awkward to play due to the screen jumping about all over the place.