It's half-baked but you can at least see what I was trying to do. Click through the brain menu, only 1 of the 4 stages was complete so any that you choose will take you to that one. This was a great lesson in having a more reasonable scope for a 48-hour competition.
Go shoot some creepy faces! Enjoy! So sleeepy, going to pass out now.
Unfortunately, doesnt seem to work on my machine, spits out an error about a missing .dll file and crashes. Maybe you forgot to package a .dll? seems to be related to something called OIC, I'm running Windows XP, I'll rate it if you fix it.
Yay, a fellow Ogre3d user! I used this for my entry, except mine was extremely primitive as I had little experience with it before =/ However I have missing dlls apparently
The music worked for this game, but gave me a headache... The controls are also somewhat weird, but maybe is because I am not that used to FPS. Once I've killed all the faces, I ended up in a big room with a black wall and I didn't know what to do after, so I closed. The graphics were well done.
I have to rate you poor on community: not only I had to download a ~100MiB ZIP file that had no top level directory, but then I had to download and install yet *another* toolkit just to have the Cg.dll file, something you should distribute with your game, I think.
http://http.developer.nvidia.com/Cg/cg_3_0_0016.html
I don't know if the music is supposed to sound like that but it kind of worked given the theme.
The initial presentation was very good.
As a game it had its problems with control that felt a bit strange. I did't enjoy so much playing it but the presentation made an impression.
If you improve the control and add more models/graphics, it has potential for becoming a great game.
I have to rate you poor on community: not only I had to download a ~100MiB ZIP file that had no top level directory, but then I had to download and install yet *another* toolkit just to have the Cg.dll file, something you should distribute with your game, I think.