Station 48G by Geti

[raw]
made by Geti for LD22 (COMPO)
Arrows to move, X to interact, try not to get lost!

you cant win yet and there's no collectables :(
hopefully you can have fun with the machines anyway

source uploaded!

I might get some postcompo thing with collectables going later.

Ratings

Coolness 22% 533
Overall 3.00 186
Audio 1.28 519
Community 1.85 593
Fun 2.55 269
Graphics 4.07 23
Humor 1.56 452
Innovation 2.34 381
Mood 2.70 226
Theme 2.68 332

Feedback

Hempuli
19. Dec 2011 · 07:02 UTC
The hit detection is kinda cruel! Those crushers killed me quite a few times in situations where I was on a ladder and they were on my sides, one tile down or up. Otherwise fantastic, as I said earlier.
Bad Sector
19. Dec 2011 · 08:36 UTC
The graphics are very good generally the game look ace :-). However the controls feel a bit "sticky" and "heavy" - which is a problem when combined with crushing doors. Placing a door next to a ladder (or another door) is almost instakill :-P.

If you continue this, i would like to see more "lightweight" movement. The guy seems to jump a lot for the speed he moves at :-P.
increpare
19. Dec 2011 · 10:10 UTC
yo, a game: cool!

walking over the top ladders isn't something i enjoy (esp. when there's something time-critical like a KILLER DOOR at the other side of it).
killer doors were a biiiit nasty.
when passing between two rooms i fell through the world (going off the right of the second-right screen IIRC) and ended up on top of another.
movement felt a bit sluggish for my tastes.
G
19. Dec 2011 · 16:09 UTC
Nice! As others have mentioned the ladders + doors can be a bit tricky and returning to the start screen between levels confused me a bit. But otherwise the graphics go really well with the concept and the game is a lot of fun.
tcstyle
22. Dec 2011 · 15:12 UTC
I really like the look of this game. Unfortunately you can get stuck with elevators and the death collisions are quite unforgiving.
Cosr
23. Dec 2011 · 04:50 UTC
This is a very nice start to something. I really like the look of it.

The movement seems sorta jerky, or something...I don't really think it's too slow, but something about it feels weird.

Falling out of the world (entering right most room at the top from the left) was fun. I wasn't expecting elevators to kill you if you ride them too high (this seems like a really strange thing to do). The transition to the title screen when you die is also way too sudden, but you probably already knew that.
BlueShaman
27. Dec 2011 · 22:49 UTC
The killing seems off... The whole death mechanic needs work I think.

Very intriguing beginning. I didn't get very far in the game, and the level editor has problems it seems..

Good looking start.
Cell
02. Jan 2012 · 11:28 UTC
Really good, but the hitbox is bigger than the player.
ladron
06. Jan 2012 · 01:45 UTC
Really nice, consistent look and a good set of mechanics. As others have pointed out, the player control is pretty frustrating makes moving around feel like too much work.
FredericRP
09. Jan 2012 · 13:09 UTC
Very nice game, but as already said, moves are a little too heavy and the hit detection.. well. I got killed by "a door" !
Too bad there's not sound nor music here, that could add some stars !