Calculon's Revenge by whaddon
The name has nothing to do with the plot. I tried to submit this for the competition, but I didn't finish on time. Randomly generates levels and names. Not much of an artist, so the graphics aren't very good. Also, no sound. Written in C with SDL. Windows version coming soon.
Ratings
| Coolness |
0% |
685 |
| Overall(Jam) |
2.13 |
135 |
| Community |
1.33 |
731 |
| Fun(Jam) |
1.88 |
133 |
| Graphics(Jam) |
2.29 |
131 |
| Humor(Jam) |
1.80 |
82 |
| Innovation(Jam) |
1.63 |
144 |
| Mood(Jam) |
1.83 |
114 |
| Theme(Jam) |
2.25 |
98 |
Feedback
A few things that would have been nice would be knowing how much health the bosses had left and making their physics a touch more reliable. That and a bit of balancing and you've got something I'd really enjoy sinking some time into.
Well done.
It is compiled with Windows XP 32bit, mingw + SDL.
http://dl.dropbox.com/u/45324848/whaddon-ld22-windows.zip
And now to the game! It was fun and it fits the theme. It was easy to get lost but still fun. When the texts appears it stalls the gameplay which is kinda annoying.
Oh, and Merry Christmas!
The height of the jump and the speed of horizontal movement really don't mesh. Art wasn't *that* bad really, clear, consistent, reasonable colour choices.