Calculon's Revenge by whaddon

[raw]
made by whaddon for LD22 (JAM)
The name has nothing to do with the plot. I tried to submit this for the competition, but I didn't finish on time. Randomly generates levels and names. Not much of an artist, so the graphics aren't very good. Also, no sound. Written in C with SDL. Windows version coming soon.

Ratings

Coolness 0% 685
Overall(Jam) 2.13 135
Community 1.33 731
Fun(Jam) 1.88 133
Graphics(Jam) 2.29 131
Humor(Jam) 1.80 82
Innovation(Jam) 1.63 144
Mood(Jam) 1.83 114
Theme(Jam) 2.25 98

Feedback

Cell
20. Dec 2011 · 15:01 UTC
Cool idea.
Thief
21. Dec 2011 · 09:51 UTC
Best get that windows version up soon...
Mjiig
23. Dec 2011 · 20:08 UTC
This is really neat idea, it does fit the theme despite what you've said and there's some neat concepts in there.
A few things that would have been nice would be knowing how much health the bosses had left and making their physics a touch more reliable. That and a bit of balancing and you've got something I'd really enjoy sinking some time into.
Well done.
h.attila
23. Dec 2011 · 21:18 UTC
Randomly generating levels is a neat idea, but unfortunately the game lacks in execution.
Zuieni
24. Dec 2011 · 05:16 UTC
I hope your okay with this because I compiled the source to windows ;) So our windows friends can enjoy it too!
It is compiled with Windows XP 32bit, mingw + SDL.
http://dl.dropbox.com/u/45324848/whaddon-ld22-windows.zip

And now to the game! It was fun and it fits the theme. It was easy to get lost but still fun. When the texts appears it stalls the gameplay which is kinda annoying.
Oh, and Merry Christmas!
SparkCloud
26. Dec 2011 · 22:46 UTC
Need the windows version...
summaky
27. Dec 2011 · 19:23 UTC
The text thing is too annoying. It doesn't matter whether I touch a portal or is any of the bosses that do, but the game stops dead there and I am forced to press enter again and again. Besides that, being able to infinitely jump is cool! :-)
caranha
03. Jan 2012 · 04:55 UTC
A bit too glitchy -- bosses appearing from nowhere. Events in far away rooms activated by my shooting - oh my!
bentosmile
04. Jan 2012 · 21:38 UTC
Hope you get the Windows version up before the end of the judging! :(
nickd3000
05. Jan 2012 · 22:06 UTC
Sorry I can't run linux stuff so didn't rate it :(
Jonathan Whiting
07. Jan 2012 · 08:55 UTC
Cheers to Zuieni for the windows build.

The height of the jump and the speed of horizontal movement really don't mesh. Art wasn't *that* bad really, clear, consistent, reasonable colour choices.
Zuieni
09. Jan 2012 · 03:50 UTC
@Jonathan Whiting, I just want to help ;p and amazing that someone actually reads the comments ;)