And then, alone at Epsilon-1 by eld
A small sci-fi adventure game with some puzzle elements to it and a story crammed in.
Hope you enjoy!
Hope you enjoy!
Ratings
| Coolness | 65% | 3 |
| Overall | 3.69 | 25 |
| Audio | 1.11 | 561 |
| Community | 3.60 | 36 |
| Fun | 3.09 | 103 |
| Graphics | 4.58 | 3 |
| Humor | 2.00 | 264 |
| Innovation | 3.07 | 142 |
| Mood | 3.58 | 41 |
| Theme | 3.89 | 23 |
The hackking-minigame is fun, but it quickly becomes a random trial+error, especially after the 2-stage-panels. The mouse-cursor was also problematic, as it always leaves the window. Put "Screen.lockCursor = true" in the Start() of any object, that should fix it. (also, the pillar at the kitten-crates is missing a collider)
I really should've put this through testing more, especially with the balance of the hacking-minigames, they are a bit everywhere.
Also, I didn't know of that Screen.lockCursor thing, I wonder if that would count as a bug fix if I put it in?
Anyhow, updated with a simple pillar collision-fix and proper mouse-locking, so the game should be more playable now.
Oh that was it, I thought it was a latency issue that I couldn't get too, doh!
I had a good feeling about this one based on the models and textures, and that if you could just come up with a good solid mechanic that you'd do well. It's pretty amazing what you can do with Unity just scratching the surface, and well-crafted art really helps with that.
looked reasonably pretty :)
also : fix the camera!
This, better camera that wouldn't go occasionally outside the station and better readable hacking panels and it would be perfect...
I would set the gravity not that aggressive. It is reaching irresponsiveness than a a game simulation movement.
The camera also, I might do a great impact on it.
Feedback- Clearer, maybe the letters are too small? too general to notice them easily? And the items, I would separate them visually from backgrounds, so they look as hints for interactiveness... but overall, really cool, and obviously needs polishing.
Love the texturing, fantastic.
I only read the last data log thing, that was lying around. I noticed them early, but didn't actually think I could intereact with them because I didn't get close enough to them at first, or something. Is the interaction range on them shorter than on hte hacking panels?
Going up and down vertical shafts was a little awkward. I think it would have been better if you had went full out zero gravity, so that there was no real up and down, and the game's up/down was always orientated to the player (so you could end up upside down, or sideways and do 360s, etc). That would make guiding yourself into a vertical hall easier.
Really great game ... and + for frozen kittens :D :D :D
*Spoiler*
It took me a little while to find the first roof hole, I got stuck at that point, but besides that it was really intuitive and fun.
Great game! Well done!
I've wanted to do something like this myself for a while, and it's great to see it executed so well. I hope you continue to develop it!