Turbo Singulation 6000 by DrPetter

[raw]
made by DrPetter for LD22 (COMPO)
Use mouse button to remove all things, except the lonely one.

Not much of an entry, as usual. Figured the idea was interesting but it needs more elaborate generation rules to make the levels consistently challenging. Made it in the last four hours of the compo. One of these years I will actually put in an effort, promise!

Ratings

Coolness 41% 311
Overall 2.61 387
Audio 1.08 582
Community 1.54 687
Fun 2.75 195
Graphics 2.46 394
Humor 1.24 598
Innovation 3.04 148
Mood 1.48 621
Theme 2.89 264

Feedback

NAMKCOR
19. Dec 2011 · 07:52 UTC
I liked the idea, though it was a bit of a pain having to click to make the gestures, especially with my trackpad.

Your journal seems to not exist as well.
increpare
19. Dec 2011 · 18:54 UTC
took me a surprising amount of time to figure out how to play (to recognise what the "odd one out" means - was looking for shared properties/shapes/colours, rather than for a single one that was totally different to the others).
marudziik
19. Dec 2011 · 21:32 UTC
Is there an infinite amount of levels? If so, after 5 or so rows of stars, finding the "odd one" is becoming really hard, and one can feel the repetitiveness of gameplay. It's also a matter of luck (much easier to find an element, which differs from the rest in color). With a little polish and more gameplay elements, this would be great on touchscreen devices, like phones or something like that.
Ludexor Studios
21. Dec 2011 · 04:07 UTC
I agree; with a bit of work and polish, this could be made into a mobile app!
kosinus
22. Dec 2011 · 19:48 UTC
It's a short, but fun little thing, and nicely presented. A bit frustrating, at least when controlled with a mouse, how controls seemed to not respond very well.
moltanem2000
24. Dec 2011 · 01:44 UTC
I had a lot of fun with this. good job!
frosty
24. Dec 2011 · 09:48 UTC
I really like the simplicity of the gameplay. With a bit more time put in, it could be a solid entry.
jeffz
02. Jan 2012 · 12:08 UTC
neat
Benjamin
03. Jan 2012 · 23:36 UTC
fun ^_^