Stone Age Clicker by ZYXer

[raw]
made by ZYXer for LD36 (JAM)
Cookie Clicker in 2D! Develop your stone age civilization!



GOAL OF THE GAME

- Build a golden statue for the gods.
- Unlock as many achievements as you can along the way.



IF YOU HAVE FRAMERATE ISSUES

- Use Firefox
- Reduce the size of the game window



COMMENTS

I ran out of time so I overran the Jam time limit by about 10 hours. (However I started developing the game about 10 hours after the jam started, so theoretically the game was made in 72 hours. :P)

Since the LD 36 games aren't being rated, I allowed myself to add the following features post-jam:
- Various bug fixes
- Adjusted building costs of shrine and brick house for better balancing
- Music and sounds
- Main menu with credits and fullscreen toggle
- Saving function
- Added two additional tutorial pop-ups

If you want the "true jam experience", mute the sound, don't save the game and wait a bit before building a shrine and a brick house ;)

Make sure to check out my development time-lapse videos!



SOUND CREDITS

- Music was generated with Jukedeck (Music from Jukedeck - create your own at http://jukedeck.com)
- LittleRobotSoundFactory on freesound.org
- dland on freesound.org
- Motion_S on freesound.org
- UncleSigmund on freesound.org
- Kodack on freesound.org
- InspectorJ on freesound.org

Feedback

Geruhn
31. Aug 2016 · 12:09 UTC
I liked your game very much a good new concept for clicker games.
I think I found a bug, the new resources didn't show up and there was no sound. But a well made game none the less
kardfogu
02. Sep 2016 · 21:51 UTC
Well, calling this a clicker is somewhat of a mistake.
Clickers are generally mindless clickfests in which clicking is not actual command, just an input.
This game however actually uses many types of different resources and such. This is more like an economy sim or strategy game like a clicker.

All my respect, this game is awesome.
brookzerker
09. Sep 2016 · 04:03 UTC
I'm loving the music and general feeling of the game. I feel very relaxed right away. I can see myself playing this for far too long if I let myself.

In the tutorial, I wish that the required resources that I have to gather was in the same order that the current resources that I need to have. It took me a few seconds to cross reference what I needed.

There was a popup that blocked my little village. Instead of trying to move out of the way like I was supposed to my instinct was to click on the message to make it go away. I ended up gathering the water that was behind it. I kind of feel that I should not have been able to do that.

And then all my villagers died :(

I loved the game though and I think that I'll come back to it again.
Peni6
10. Sep 2016 · 12:57 UTC
Longest I've ever played an LD game, absolutely brilliant, addictive, and very well made.
comatomatoes
10. Sep 2016 · 19:16 UTC
Awesome entry! Loved the amount of detail, resources, buildings, achievements. I played until I got the victory statue but I didn't get all of the achievements. XD I think it would have been even more awesome if there were more spatial interactions. I just ended up sticking things into one "town" clump and then I colonized two mountains. =P I didn't spend a lot of time exploring the landscape.
Kableado
10. Sep 2016 · 23:29 UTC
Wow! This all in a Jam, Awesome!

Manual and automatic resource gathering and a technology tree on a godlike game. This has to be the fullest game that I have see arround here and it's full of very well made details.

Hats off. Well Done!
Insality
11. Sep 2016 · 09:58 UTC
its a real addictive amazing game
all implemented perfectly!!! very very solid
Just start and lose 30 minutes of my time, then i Clicked save game and browser died :(

What can be better? optimization and better saving :)
Anyway, the great job for ludum dare and not only :)
Make it bigger! make it better!
Jupiter_Hadley
11. Sep 2016 · 20:12 UTC
Super nice clicker game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/ZcipQ8HIrLI
qikcik
13. Sep 2016 · 14:05 UTC
very good game, I love game conncept, come at the beginning it seems simple, it really is very complex, very good tutorial, incredible music and graphics, i love this game, it can pull a few hours :D

ps.sorry for my bad english :P
BMacIntosh
14. Sep 2016 · 20:27 UTC
One of the most polished games I've seen so far! I love the art style. Pretty addicting to play, and definitely not mindless - lots of numbers to balance and keep track of.

I would have liked a few more controls/shortcuts. For example: a way to move the camera without the keyboard (mouse to edge of screen, or middle-mouse drag), right-click or escape to cancel building (so I don't accidentally place buildings when clicking on other stuff). You probably know this, but the achievement box is weird and tends to bob on and off the screen and not just stay in place (chrome).
drapple
15. Sep 2016 · 16:42 UTC
Great game. Way smarter than a generic clicker. I would like a little more clear distinction between the different tile graphics. A little animation would probably go a long way for this. Maybe some more shortcuts.

Still, surprisingly addictive! Well done!
Insality
15. Sep 2016 · 18:31 UTC
https://i.gyazo.com/f8fcf46744084dadabd42c3eed6311b9.jpg
and now I am build everything :D
brookzerker
15. Sep 2016 · 22:37 UTC
I replayed the game and found that the popup that was blocking me was the message about the end of the tutorial stage. What I had not noticed before was that the popup box went away on its own without clicking. I had just clicked on it at around the same time that it started to fade away :).

I guess I wasn't patient enough.
personalurban
17. Sep 2016 · 13:28 UTC
Great game, really well done given the time frame! I really enjoyed it!
burjandedy
18. Sep 2016 · 15:51 UTC
It's a nice game, i enyojed it very well. Sometimes if i click many times, the framerate drops. Good idea, nice graphics, good sound, so i liked it. Good job! :)
amras0000
18. Sep 2016 · 15:57 UTC
Very nice game. Doesn't do a whole lot different from the whole candy box genre but the aesthetic's very pleasant and there's a fair bit of content and balancing for a ld game.

I got a slight graphical issue when I placed down my first town center. Both my coal and iron "production per second" values started jumping frame to frame between some really low negative number and a high positive one. This made those two values a very illegible flashing thing. I think this was caused by the fact I was trying to produce iron without a stockpile of iron ore/coal. The values would drop because my smelter was using them, then rise again when it couldn't.

A couple minor balance things: the gift from the gods was only really helpful at the start of the game and got in the way later on when I was trying to fine tune my population and worker distribution. Because the buildings never really got all too insane on production values a lot of the game was spent placing down rows of buildings. I'd have preferred a power-up to let me place 3x3 grids of buildings to the gift of the gods thing.

It was a bit dissapointing that gold mines only required wood and stone. I'd spent the entire game building up ever more complex production chains and then had to shut them down to get the ending. Would have preferred that the gold mines required stone bricks, clay bricks, and iron.

The 1% improvements didn't seem effective enough for their cost. The farm houses and town centers ought to bring in 5%, maybe with a cheaper 1% version of both.

Most importantly, I built the golden statue and there was no ending! Give me a paragraph of story, fade to white, anything! The whole game I'd been working towards this achievement and nothing happened :(

Still, had a fair bit of fun with this one. Nice work.
justinooncx
18. Sep 2016 · 19:36 UTC
A really nice clicker game! I loved the balancing at the start, where I actually had to decide when to put people in and when to take them out, due to how few resources I had. Near the end-game, though, by the time I had enough resources to craft the clicking bonuses, it just wasn't worth it. Not to mention, with the final product being made out of solid gold, I took everybody out of their stations and solely dedicated them to farming wood and stone, before making tons of gold mines. Really trivialized all the end-game content I had to unlock to reach then.

Still, overall, a very fun experience. Nice art, nice sounds and soundtrack. Well done!
euske
19. Sep 2016 · 04:40 UTC
A very well made game with pretty graphics and soothing music. Reminds me of a game called Banished.
Jupiter_Hadley
28. Oct 2016 · 16:40 UTC
I also included your game in an article of my favorites as well as awarded a trophy to your profile! :) http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-36-eyjmnpkp
Tindalos
19. Dec 2016 · 20:12 UTC
Hey there! This is Satori with JayIsGames. We're considering Stone Age Clicker for a potential review soon, and we're evaluating it now. We've been noticing that attempts to generate save code seem to crash the browser window every time, perhaps due to a memory issue. Is this likely to be fixed / improved soon? And, can you provide an email address or other contact where you can be reached? Thanks!