The Break by tayron
The Break is a game abut...well..you'll see... :)
Requires XNA 4 redist and .net framework 4.0
Controls:
Left/Right - move
Z - interact
X - Jump
If the game doesn't really stick together...sorry...ran out of time and had to cut a few bits out of it...
Requires XNA 4 redist and .net framework 4.0
Controls:
Left/Right - move
Z - interact
X - Jump
If the game doesn't really stick together...sorry...ran out of time and had to cut a few bits out of it...
Ratings
| Coolness | 0% | 685 |
| Overall | 2.08 | 589 |
| Audio | 2.91 | 146 |
| Community | 1.80 | 604 |
| Fun | 1.67 | 604 |
| Graphics | 2.08 | 522 |
| Humor | 1.56 | 452 |
| Innovation | 1.58 | 641 |
| Mood | 2.67 | 236 |
| Theme | 2.33 | 461 |
I found a bug with the jumps, every so often I would fly up too high.
I'm also a sucker for a good time lapse.
The platforming is very buggy. Flying up into the air occasinally, hanging on walls (I assume that wasn't intentional since it holds no utility), maybe some other stuff.
The theme seems to have very little to do with your game other than minor aesthetic choices such as some backgrounds and the music. The backstory seems completely irrelevant to the game itself, you may as well have said here's two people going on a break, here's a seperate 2d platformer. Picking up the portraits doesn't count since these may as well have been keys. The jumping around as a whole didn't seem to be explained anywhere (I didn't reach the end because I got bored - I've played enough 2d platformers in my life - so maybe it gets explained later).
The frustrating trial and error platforming also clashes quite a bit with the atmosphere.
The platforming (apart from the bugginess) was pretty good, I quite liked the backgrounds and the music was really nice so this isn't too bad, but no innovation or real theme fitting and clashing aesthetics and interaction.
Anyway, nice game, apart from movement. Luckily I play Super Meat Boy at the moment, so I'm a bit better at these platform jumps than normal. :D