Lonely Island by Winterblood
This is a slightly broken test build, as Unity crashed while trying to take a screenshot for submission, and seems to have wiped my hand-sculpted terrain data. If I can't recover it, this is all I've got :(
Now-useless source scripts/assets uploaded anyway, in case you want to try and glean anything useful from it...should work fine if you recreate the terrain under it and adjust all the heights accordingly.
Now-useless source scripts/assets uploaded anyway, in case you want to try and glean anything useful from it...should work fine if you recreate the terrain under it and adjust all the heights accordingly.
Ratings
| Coolness | 63% | 3 |
| Overall | 2.94 | 223 |
| Audio | 3.00 | 118 |
| Community | 3.12 | 112 |
| Fun | 2.20 | 416 |
| Graphics | 3.49 | 111 |
| Humor | 1.47 | 495 |
| Innovation | 2.11 | 463 |
| Mood | 3.71 | 28 |
| Theme | 3.71 | 45 |
http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=7542
Still very impressed with this. Great atmosphere, and it fits nicely with the theme. The untextured graphics work well for me, and the scenery looks great, all working to build the mood.
All round a nice progression from what you did with Fireflies.
Interesting little thing. I like the monochromatic asthetic, and the soudntrack fits aswell.
I think there's a bug with the boat-scale. I suppose it's supposed to be smaller.
mk_rules1 - yeah, I've got a proper ending scripted here that would finish the game instead of letting you run off across the sea bed, but couldn't release it due to the data loss :( Will apply SVN liberally in future!
sanojian - loved your mechanics, will rate it properly ASAP.
Matthias - yeah, the boat worked fine in the editor but went crazy in the web build. I think I know why but can't really fix it now :(
But still the art style looked okay, maybe the character animation and movement could use some improvement.