Alone by Oxydam
For our first participation (and our first game) we chose to make a platform game for the jam.
Unfortunately, we didn't had time to add the scenario. It really stuck to the theme... Many other elements remain unfinished as the graphics or sound effects.
Anyway, we are proud to have managed the challenge of Ludum Dare : that was a great pleasure working along this 3 days !
We are three in the team :
Eldaryze (programmer)
Enimal (game designer and level designer)
Oxydam (game designer)
Unfortunately, we didn't had time to add the scenario. It really stuck to the theme... Many other elements remain unfinished as the graphics or sound effects.
Anyway, we are proud to have managed the challenge of Ludum Dare : that was a great pleasure working along this 3 days !
We are three in the team :
Eldaryze (programmer)
Enimal (game designer and level designer)
Oxydam (game designer)
| Web | http://www.newgrounds.com/projects/games/795334/preview |
| Source | http://eldaryze.vacau.com/ludumdare/22/alone.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8438 |
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 2.87 | 59 |
| Audio(Jam) | 2.57 | 75 |
| Community | 1.87 | 583 |
| Fun(Jam) | 2.83 | 44 |
| Graphics(Jam) | 2.65 | 98 |
| Humor(Jam) | 1.18 | 143 |
| Innovation(Jam) | 1.82 | 126 |
| Mood(Jam) | 2.62 | 45 |
| Theme(Jam) | 2.48 | 75 |
Certain jumps had to be just perfect, which got a bit frustrating, but I liked the super meatboy-esque wall jumping.
A part ça, bon, c'est un platformer...mais un platformer qui fonctionne et qui se révèle aussi amusant que frustrant. En 72h, c'est presque un miracle! :)
Then the auto-scroll kicked in and I thought "damn I shouldn't be standing still"