We Are Alone by Tifu
My first Ludum Dare entry =D
Explore a (randomly generated) frosty mountain, try to stay alive before you die of exposure and try to find a way off the mountain.
If/when you die, you resume as a different character on the same mountain, but with the footsteps of your past attempts it can become easier with each try.
*edit*
Seems I totally forgot to mention in the readme that sfxR was used to create sound effects. My bad, sorry!
*edit*
Gameplay and timelapse video, the timelapse segment at the end contains spoilers, also shows me wasting time watching youtube videos wheee: http://www.youtube.com/watch?v=470se-5AP7o
Explore a (randomly generated) frosty mountain, try to stay alive before you die of exposure and try to find a way off the mountain.
If/when you die, you resume as a different character on the same mountain, but with the footsteps of your past attempts it can become easier with each try.
*edit*
Seems I totally forgot to mention in the readme that sfxR was used to create sound effects. My bad, sorry!
*edit*
Gameplay and timelapse video, the timelapse segment at the end contains spoilers, also shows me wasting time watching youtube videos wheee: http://www.youtube.com/watch?v=470se-5AP7o
| Windows +Source | http://black-moth.net/games/LD22wearealone.zip |
| Timelapse | http://www.youtube.com/watch?v=470se-5AP7o |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7793 |
Ratings
| Coolness | 54% | 3 |
| Overall | 3.41 | 69 |
| Audio | 1.94 | 417 |
| Community | 2.27 | 436 |
| Fun | 3.12 | 98 |
| Graphics | 2.82 | 282 |
| Humor | 1.64 | 415 |
| Innovation | 3.35 | 76 |
| Mood | 3.44 | 63 |
| Theme | 3.47 | 96 |
Restrictive visuals and oppressive atmosphere, with quite a few mysteries ton unveil. The footprints and multicharacters idea works really great, it helps to construct a mental image of the landscape before getting the map. The only think the game lacks is a music, or sound ambiance in general (like some random 8 bit wind) : though it might be on purpose to accentuate the harshness of the game, I think it could have helped the player to immerse in the bland setting.
The exploration in itslef made me think of a more quick and edgy version of japanese games like Yume Nikki and derived fangames. The good thing here is that the map is generated randomly each time, inducing strong replay value, and the many items serve a definite purpose to unlock the endgame.
Well done !
The footprint idea is really good, and well executed, you do really feel alone in this one,
However I found the lack of music or at least wind like Gen said, really lacking, and after two death (I'm a noob) I didn't have the courage to retry, I got to the pendant and then I didn't know what to do,
The wolves were a great addition : I always thought I could dodge them, but they always catch me in the end :)
@Pitzik4: It was coded in Blitzmax, which apparently can compile to Windows/MacOS/Linux, but I can't compile to the other systems without running that system myself it seems - if you don't mind the effort, you could probably download the Blitzmax trial version and compile it yourself, sorry about that D:
@Pitzik4: It worked fine for me with wine.
I use openSuse 11.4, kernel 2.6.37.6-0.9, with wine version 1.3.32 and OpenGL 2.1 Mesa 7.10.2. Hope that could help someone :)
To bad Blitzmax don't offer a trail version for linux ;/
I liked the unique touches you gave to the characters. It's more of an immersion into the game. That feeling when I have lost a few characters and I have to choose to send a child out into the frozen mountain to brave the elements. There's something really special about that.
Also, no spoilers here, but the ending was super rewarding.
The game was a bit on the easy side, though - you didn't even bother putting in a losing screen ;-)
Great first LD22 entry!
Could have used better sound and more polish all around.
I really like that there are different characters, it would be cool if they had like different special abilities or something.
Great job!