{"author_link":"\/author\/philh\/","author_name":"philh","author_uid":"2549","comments":[{"author_name":"almozayaf","author_uid":"8946","time":"Dec 20, 2011 @ 12:25pm","epoch":1324383600,"text":"Fun game but notthat mach A.L.O.N.E"},{"author_name":"kibertoad","author_uid":"7122","time":"Dec 20, 2011 @ 5:30pm","epoch":1324401900,"text":"Fun! Fun!"},{"author_name":"Draknek","author_uid":"741","time":"Dec 20, 2011 @ 7:12pm","epoch":1324408020,"text":"This is more fun than I was expecting!\r<br\/>\r<br\/>Sfx is a bit obnoxious with headphones.\r<br\/>\r<br\/>Movement would probably feel a bit better if it moved 90% of the distance towards the mouse per frame rather than being 1:1 movement.\r<br\/>\r<br\/>Should ignore the start-game click for the purposes of activating the burning.\r<br\/>\r<br\/>I'm disappointed there is no combo bonus: it looks like there is, but actually it's lying and it's just 10 points per moth."},{"author_name":"philh","author_uid":"2549","time":"Dec 21, 2011 @ 4:25pm","epoch":1324484400,"text":"&gt; Should ignore the start-game click for the purposes of activating the burning.\r<br\/>\r<br\/>Not sure how I didn't notice this in testing. It checks whether the mouse is down, so that when you're in a fix you can keep it pressed and not worry about missing a chance. So the start-game click is ignored, but when you've still got the mouse pressed next frame it activates. I'm not sure how useful this is (if you're gaining power you're probably too far away to kill anything); in any case I should make it so you need to release between burns and before the first burn.\r<br\/>\r<br\/>I'll fix the other issues if I make an update."},{"author_name":"philh","author_uid":"2549","time":"Dec 21, 2011 @ 4:25pm","epoch":1324484400,"text":"(The other issues and that one.)"},{"author_name":"summaky","author_uid":"1885","time":"Dec 26, 2011 @ 6:26pm","epoch":1324923660,"text":"It is fun, but the light should trail the mouse not be the cursor.  Then I believe it should even be better."},{"author_name":"someone","author_uid":"1207","time":"Jan 4, 2012 @ 8:30pm","epoch":1325708700,"text":"Fun game. I agree that the light should trail the mouse. Sound is horrible.\r<br\/>Better sound and graphics and this game could be awesome."}],"images":["ld22\/2549-fae2277cc8c62b41add9b77379bbcd79.jpg"],"links":[{"url":"http:\/\/philh.net\/UnattainableLightness.swf","text":"Play online"},{"url":"https:\/\/github.com\/ChickenProp\/unattainable-lightness","text":"Source code"}],"metadata":{"g_key":"31651","g_author":"2549","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31681","g_title":"The Unattainable Lightness of Solitude","g_status":"UCHK1","g_place":"322","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/2549-shot0.png-eq-900-500.jpg"],"text":"You are a candle, and you dislike the company of moths. Avoid them to burn more brightly, and click to use some of your power to kill them. If you lose all your power, game over.\r\n\r\nIf you don't like your mouse, you can also use arrow keys and space.\r\n\r\nMade with Flashpunk and BFXR.<\/p>","title":"The Unattainable Lightness of Solitude"}