Pick One by Hankenstien
*Created in C# using the Monogame framework.
*Updated code to fix bug that resets player into the ground
Pick One utilizes the shapeshifting theme to stand in for different functionality, whether it be jumping, rolling fast, hover, or climb walls. Can you shapeshift to complete the level in the allotted time? Which shape do you need? Can you Pick One?
*Updated code to fix bug that resets player into the ground
Pick One utilizes the shapeshifting theme to stand in for different functionality, whether it be jumping, rolling fast, hover, or climb walls. Can you shapeshift to complete the level in the allotted time? Which shape do you need? Can you Pick One?
| Windows | https://www.dropbox.com/s/b0xc2616otrrx39/PickOne.zip?dl=0 |
| Source | https://github.com/Mortifica/Pick-One |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=80263 |
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 2.88 | 877 |
| Audio(Jam) | 2.07 | 689 |
| Fun(Jam) | 2.65 | 904 |
| Graphics(Jam) | 2.43 | 987 |
| Humor(Jam) | 2.51 | 507 |
| Innovation(Jam) | 2.86 | 714 |
| Mood(Jam) | 2.42 | 955 |
| Theme(Jam) | 3.62 | 326 |
play and rate my game here:http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
You may want to see the audio part again. Losing Sound may annoy some people.
And check again the Jumping form. I couldn't use it sometimes. I pressed space and nothing happens in some areas.
It would be interesting to play more levels, though. Congratulations! :)
Unfortunately the game was pretty buggy with the shapeshifting (got stuck multiple times) and the level design was a bit confusing. There were lots of big maps but there wasnt any need to utilize large parts of them (for example, see screenshot 4 in this entry - its a huge map but you only needed to jump up, shift to hoverboard and go right to the finish. Nothing else on that map is needed). Also very difficult to see where the goal was, took me a while before I realized that there was a special tile that had "finish" scribbled on it. Something that stood on the ground instead wouldve been much better.
Lastly, in a game like this, a manual reset button would've been very nice (esp since its buggy^^).
Sounds are ok for me but I find them too high compared to the nice music.
Your "how to play" is probably the only one that I've read until the end as it's well made.
Despite some issues got spamming transfos, it's always a pleasure to walk on walls.
Keep going !