The Lone Adventurer by harusame
(Requires Java)
For my first LD, my game was created in Java and uses the AWT library. You are alone against ghosts who roam in order to meet human flesh. Your mission is to find a secret chest which is in an isolated place.
Throughout your trip where some statues of kittens (\o/) are hidden, collect all the golden coins to open the passage towards the following level, otherwise you will remain alone for ever, roaming as the souls of the lost world in which you are. Good luck, because you can only rely on yourself.
For my first LD, my game was created in Java and uses the AWT library. You are alone against ghosts who roam in order to meet human flesh. Your mission is to find a secret chest which is in an isolated place.
Throughout your trip where some statues of kittens (\o/) are hidden, collect all the golden coins to open the passage towards the following level, otherwise you will remain alone for ever, roaming as the souls of the lost world in which you are. Good luck, because you can only rely on yourself.
Ratings
| Coolness | 55% | 3 |
| Overall | 2.68 | 345 |
| Audio | 2.83 | 171 |
| Community | 3.18 | 100 |
| Fun | 2.26 | 392 |
| Graphics | 4.00 | 29 |
| Humor | 1.64 | 415 |
| Innovation | 1.75 | 593 |
| Mood | 2.21 | 392 |
| Theme | 2.47 | 417 |
More importantly, the concept wasn't really clear to me. Some enemies could hurt me but others couldn't, right? I think it had something to do with if they were transparent, but it didn't make the game any clearer.
The ending is a bit abrupt, but oh well.
And yes, you might try entering the Jam instead, because those are some neat graphics.
My main concerns are the broken physics (stopping mid air) and the randomness of the difficulty (level 3 is much easier than all others for instance). A solid entry anyway =)
You also should have gone with a less harsh, bassier jump sound. I high pitched sound goes well for tiny characters like mario but yours was larger and more defined.
The jumping was a bit weird due to the constant acceleration, the camera that followed the player vertically made it hard as well since you can't see what's below you, it may have been better to just go for a centered camera.
The graphics were good, it's nice that you had a large variety of different backgrounds including things like grass over the tiles and a parallax background too.
I found it strange how the ghosts went invisible once you hit them, at first I thought I had damaged them from jumping on their head. I only noticed it hurt me when I looked at my own health. It would have been good to incorporate a player damage animation/effect (perhaps flash the player instead of the ghost).
It was good that you had sound in your game, though the music was a little repetitive.
Great job!
Why SonnyBone ? You don't install java ?
Restart game if you see the titleScreen.
The jumping physics don't feel right, it's very annoying.
Not a lot going on with the gameplay, just a basic platformer.
It doesn't seem to fit the theme all that well.
The music was OK, but it was annoying that it restarted for each level.
I couldn't read what the guy was saying, it was too dark.
Good job!
It's also rather unclear what the deal with the ghosts is. Sometimes the run from you, turn transparent without hitting you, but I never figured out what the cause was.
It would be nice if there wasn't such a disconnect between the gameplay and the little loneliness monologues of the character.