Alone on Ganymede by pelton

[raw]
made by pelton for LD22 (JAM)
This is our team's first time participating in the LD, and we present to you our (almost complete) game, "Alone on Ganymede."

You start in orbit around Jupiter's moon, Ganymede, after a debilitating asteroid collision. Reassemble your damaged spacecraft to make it safely back to earth or risk a lonely death in the blackness of space, but be careful, you only have so much fuel!

Only the Linux source is available at the moment, but we'll have binaries for everyone in the near future. We'll also post an update containing the things that never got integrated into the game, including better art and music.

Ratings

Coolness 0% 685
Overall(Jam) 2.29 121
Community 1.17 758
Fun(Jam) 1.80 139
Graphics(Jam) 2.83 84
Innovation(Jam) 2.20 92
Mood(Jam) 2.40 60
Theme(Jam) 2.80 47

Feedback

Cell
20. Dec 2011 · 14:57 UTC
Cool, but did you make those backrounds? :P
caranha
21. Dec 2011 · 22:40 UTC
Very interesting concept.

That said, the game is flawed in one major way: Don`t distribute sources without a binary! I do not want to install the dev form of the SLD packages in my home computer just to play your game. :-(

As for the game itself, I liked the mechanic of slowly building your ship. Having the ¨detector¨ part near the beginning was nice, but it would be better if that part provided a mini map. It was mostly a guessing game to hit the last two parts.
EatThePath
24. Dec 2011 · 03:13 UTC
Looks and sounds interesting, but no binary==no play from me. :(
philhassey
24. Dec 2011 · 03:50 UTC
An OS X binary would be awesome :)
jeffz
24. Dec 2011 · 21:44 UTC
no windows binary, no play...
Cirrial
24. Dec 2011 · 23:36 UTC
Can't play with no binary.
cjke.7777
26. Dec 2011 · 05:38 UTC
Can't play, no binary
summaky
27. Dec 2011 · 18:53 UTC
Sorry but can't play the game. I am able to compile the whole thing without a warning, but then trying to run the game from within the “bin” directory exits with a segmentation fault. I debugged the game and it seems that it can't load the fonts from there, so I tried to run the game from the top level directory, but then it did nothing; not even showing a window or any further logging message.
Suese
31. Dec 2011 · 07:13 UTC
Just couldn't get it compiled. Sorry.
Raptor85
02. Jan 2012 · 19:23 UTC
Was simple enough to compile (for anyone having trouble, the instructions are in the readme file). I liked it, but it was a bit frustrating, would be better if the radar gave a minimap of the items in orbit or so, and you started out with it, it's nearly impossible to tell what orbit things are in until you're up to them and when that close its almost impossible to get them on that pass...and it's too hard to keep a steady orbit :/
SonnyBone
06. Jan 2012 · 22:35 UTC
CAIN'T PLAY EET
J
08. Jan 2012 · 20:00 UTC
]$ bin/ganymede
Loading audio...
Loading fonts...
Finished init


Then it just uses 100% CPU without showing a window. (Arch Linux, 64-bit.)