Tower of Abominations by PaulSB

[raw]
made by PaulSB for LD22 (COMPO)
A magical catastrophe has taken out the wizards in a remote tower - all except for their precious orphan of whom they expected so much. You must guide the baby wizard up the tower by defeating the abominations you come across along the way - maybe the tower can yet be saved!

A sort of puzzle/turn-based RPG combat game, choose your moves wisely. More abilities become available as The Baby gets stronger from floor-to-floor.

CONTROLS:
-Mouse-driven interface
-Click on an enemy to bring up the casting menu
-The green light below The Baby indicates it is now the player's turn
-'M' key will mute sound



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[19/12] Added alternative Windows and OSX builds
[20/12] Added link to timelapse video

Ratings

Coolness 22% 533
Overall 2.67 349
Audio 2.58 231
Community 2.40 370
Fun 2.20 416
Graphics 2.60 349
Humor 2.73 99
Innovation 2.93 175
Mood 2.11 418
Theme 1.79 622

Feedback

mwHannaman
19. Dec 2011 路 06:18 UTC
Good beginnings of a story/theme here and if it was more clearly defined as the comedy it wants to be, it would be a large improvement. There were too many clashing theme elements that made it feel pieced together. Also, each room felt as if it had only one answer to solve the 'puzzle' of the fight, and the penalty for guessing incorrectly was to be restarted at the beginning. Perhaps displaying more numbers so the players can decide what attacks to use better. Finally, some sort of checkpoint or save system would be nice (maybe I didn't get to it?). Good job though, keep at it.
increpare
19. Dec 2011 路 17:42 UTC
It's cool, though I'd appreciate it a *lot* if I could repeat battles than having to restart it. As is, the arbitrary nature of fighting means it's not something I can enjoy playing.
Jonathan Whiting
19. Dec 2011 路 21:21 UTC
Loved the intro transition, and the billboard chars in 3d are surprisingly endearing. The RPG combat as puzzle idea was nice, but it was kind of awkward to actually figure things out. Also wasn't clear why by abilities kept on appearing and disappearing.
馃帳 PaulSB
19. Dec 2011 路 23:50 UTC
Cursing myself for not adding some sort of level checkpointing now, this is clearly a bit of an oversight. Thanks for the comments!
Pierrec
20. Dec 2011 路 20:06 UTC
Rhaaa Y U NO add checkpoint ?
Aside from that, it's a very clever idea
bzizizi
21. Dec 2011 路 07:18 UTC
First turn-based game i played! The combat needs more balancing tho...
JustinMullin
21. Dec 2011 路 20:31 UTC
Kinda cool, the puzzle aspect was interesting. It's been beaten to death here already, but checkpointing would have kept me in the game longer. The trial-and-error nature of the fights didn't bother me so much, but since there's clearly a single solution to most fights, playing through them again was a bit annoying.
summaky
26. Dec 2011 路 12:34 UTC
I join the chorus about the level checkpoint, given this is a puzzle game more than anything. The title transition was cool the first time, but got tiresome each time I had to wait for it to appear and the disappear to start over. The music was somewhat repetitive, but didn't annoy me much. The sound effects were OK.
Winterblood
28. Dec 2011 路 14:24 UTC
Yeah, checkpoints would REALLY help, or more clues about the relative strengths of spells and monsters so you didn't have to use trial and error. Graphical style a little disjointed, but the core concept is sound. Would make a cracking iOS title with a little polishing up.