I Was Here by yosh

[raw]
made by yosh for LD22 (COMPO)
## Synopsis ##



"Will you wake up ? Don't be scared while exploring this dark but so familiar cave, and try to light up your own memories."



## About ##



The name's yosh... a french guy crazy enough to participate to this awesome LD challenge : D

During these 48h, I worked on a little browser game based on html5/javascript. It's untitled "I Was Here" and it's a basic adventure/platformer game.

After many unachieved project, I started something less ambitious than usual, with both minmal gameplay and graphics.
Enjoy !

Feel free to check the soure code and ask questions :)

Yosh'



## FAQ ##
(may contain spoiler or game help)

Q: I can't reach a book, my character is not jumping far enough when going out of water.
A: If something seems to be unreachable, try again later when you'll have collect the adequate power up.

Q: Some texts seem to be too big to fit in the screen
A: If you are using Firefox, have a look to the first comments below.

Ratings

Coolness 87% 2
Overall 3.00 186
Audio 1.00 594
Community 1.86 584
Fun 2.74 203
Graphics 2.71 310
Humor 1.37 542
Innovation 2.21 427
Mood 3.21 111
Theme 3.60 68

Feedback

Andrew
19. Dec 2011 · 14:31 UTC
There weer some ledges next to the water I couldn't jump over, and it was a bit tricky seeing where the water started/stopped.
olav_st
20. Dec 2011 · 19:53 UTC
Cool little game :) I player it in firefox and there was some text that extended beyond the screen, but other than that it worked great!
Codexus
20. Dec 2011 · 22:24 UTC
Cool little game.

On my Firefox the text was rendered way too big, it turns out this is because I have it configured to prevent websites from using their own font. Not that your game is to blame for that.
SonnyBone
21. Dec 2011 · 07:40 UTC
OH MAN IT'S SCARY WHEN YOU DROWN. Bonus MOOD score for that...
Goldendice
21. Dec 2011 · 08:10 UTC
It feels really eerie the second time you see the I was here sign. The books were off grammatically and I couldn't even manage to get to one (in the far lower right of the map I believe). I don't think I missed any powerups.
Benjamin
21. Dec 2011 · 16:38 UTC
good overall ! Minimalism gfx work well, but a swimming and walking animation ( 2 frames is enough ) would have been great. I guess you have the skills for that coz your information panel and powerups graphics are gorgeous
johndrinkwater
22. Dec 2011 · 13:19 UTC
I too found the fonts too large on Firefox, but font-face loading is enabled.

Enjoyable adventure, I got to the credits screen. It would somehow have been nice to get a ‘you’ll learn to do things’ message near the start, as I was convinced I had missed an instruction and went through most keys to find jump ;)
_ferritt
22. Dec 2011 · 17:22 UTC
Liked it, found it amusing for a simple platform game with a few interesting twists.

Oh and I found the kitty :)
x2l2
23. Dec 2011 · 09:20 UTC
you use your own javascript library for this?
🎤 yosh
03. Jan 2012 · 07:29 UTC
Thanks for the feedback :)

The game is mostly missing some sounds, a music and animation for the main character... for sure. I also think that an improved game-design would have avoided the ambiguous "water jump".

Concerning the programming, I made this engine "from scratch" based on previous little game projects of my own. (you can check this one for instance: http://www.kongregate.com/games/yoshh/samsara ).

Finally, I'm quite bad in pure story telling games... especially because I put the writing part at the extreme end of the compo (combined with a non-native tongue awful style).
Aaron
07. Jan 2012 · 23:15 UTC
It's really cool for you to include snapshots of the paper designs. I would never have the time to do those, did they help?
Kelly Thomas
08. Jan 2012 · 03:10 UTC
Cute game
This is a great job for a first release.
Cosr
08. Jan 2012 · 09:21 UTC
Liked it, but couldn't beat it.

Water was a bit too close in colour to the background. You also had to squint a bit too hard to see some of the secret passages, though making them lighter might make them too obvious.
Drebin
09. Jan 2012 · 03:38 UTC
Nice game. I think your scope was just right for Ludum Dare, it plays really well and you were able to get a few game design ideas in there.