Below by OddOneOut
Made with C# and XNA. A puzzley game set in mysterious building below the earth. I didn't
have the time to make it as long as I wanted but I'm still happy of how it came out.
Updated the game to use the Reach profile for better compatibility.
Controls:
Mouse: Look
WASD: Move
E: Pick up/use
LMB: Throw
RMB: Drop
R (hold): Retry
Alt + Enter: Fullscreen
Esc: Quit
Dependencies:
.NET Framework 4
http://www.microsoft.com/download/en/details.aspx?id=17851
XNA 4.0
http://www.microsoft.com/download/en/details.aspx?id=20914
Hope you enjoy
have the time to make it as long as I wanted but I'm still happy of how it came out.
Updated the game to use the Reach profile for better compatibility.
Controls:
Mouse: Look
WASD: Move
E: Pick up/use
LMB: Throw
RMB: Drop
R (hold): Retry
Alt + Enter: Fullscreen
Esc: Quit
Dependencies:
.NET Framework 4
http://www.microsoft.com/download/en/details.aspx?id=17851
XNA 4.0
http://www.microsoft.com/download/en/details.aspx?id=20914
Hope you enjoy
Ratings
| Coolness | 58% | 3 |
| Overall | 3.14 | 144 |
| Audio | 2.71 | 196 |
| Community | 2.14 | 479 |
| Fun | 2.90 | 143 |
| Graphics | 3.43 | 122 |
| Humor | 1.25 | 587 |
| Innovation | 2.14 | 453 |
| Mood | 2.80 | 198 |
| Theme | 3.10 | 191 |
Reading back on the description I see now that you have some dependencies not included in the download. This is why I hate XNA.
Yeah I hate XNA for that reason too, I used it for this project since it's extremely fast to develop in.
@CplMustard:
I updated the game to Reach profile so that may help. Also if you have multiple graphics cards try starting it using the other one.
The lack of music and sterility of the visuals also work very much in it's favour and help set the mood appropriately.
Good job!
Gregory:
No way I could write a physics engine in a weekend, so I used an open-source one called BEPU physics. There is no cake but there is a kitten hiding somewhere.
You should keep working on this one ;)