Spirit In Mansion by Drabiter

[raw]
made by Drabiter for LD22 (JAM)
Inspired by "Fatal Frame". Created in Java.

NOTE: If the ghost doesn't move, it's not bug. Since I use Java, it should be able to run on linux and OS/X too but haven't tried it.

EDIT:
+ Because an incidentally mistaken on sprite rule, I took time to fix it so I changed this to Jam entry for fair's sake.
+ changed the host to dropbox for easier life.

Thanks for trying this creepy game. Cheers!

Ratings

Coolness 10% 641
Overall(Jam) 2.60 86
Audio(Jam) 2.11 103
Community 1.56 684
Fun(Jam) 2.50 66
Graphics(Jam) 2.20 136
Humor(Jam) 2.50 42
Innovation(Jam) 2.60 59
Mood(Jam) 2.25 76
Theme(Jam) 2.60 66

Feedback

RighRok
18. Dec 2011 路 23:41 UTC
This game uses sprites by other designers.
馃帳 Drabiter
19. Dec 2011 路 13:16 UTC
Hi RighRok! This is my first time on LD. If I'm not mistaken, you can use image with no legal issue right? correct me if wrong.
馃帳 Drabiter
20. Dec 2011 路 01:58 UTC
Fixed sprites. Thanks for your notice.
AyCe
23. Dec 2011 路 19:39 UTC
Liked the GFX and idea behind this. Also, yay 4 Java ! :D
馃帳 Drabiter
24. Dec 2011 路 02:36 UTC
Thanks for trying. This's also one small attempt to spread Java games :)
Aaron
01. Jan 2012 路 17:20 UTC
Congrats on your first dare, Drabiter. I think some of the atmosphere was lost in translating the Fatal Frame formula to bite-sized chunks--perhaps it was inevitable, but I wonder how much darker backgrounds, darker ghosts, and slowly fading in enemies would have added. Solid job though, in light of your sprite troubles and having to quickly redo the sprites.
馃帳 Drabiter
03. Jan 2012 路 11:55 UTC
Thank you very much Aaron! :D your feedback is really appreciated. The only formula that I borrowed from the game is "shooting ghost with camera around", so it's not really that dark. I had in mind to create point&click game, and ended up like this. Need to train more. I have read the rule more carefully, hope no more shame mistake. This is great event, will work harder next time.
Stargoat
03. Jan 2012 路 15:00 UTC
I thought it was unclear how the ghosts where hurting the player. Cooldown when taking too many shots is kind of annoying.

Nice game otherwise!
馃帳 Drabiter
04. Jan 2012 路 13:11 UTC
Hello stargoat! thanks for your time :D
On first I added blink effect when the ghosts hurt you, but I found it kinda annoying so I just left the sound. It'll make player to hurry up finish a level.
Cooldown thing makes you to have good shoot and not win by spamming click ;)
Make A Game
06. Jan 2012 路 00:37 UTC
I like how the main menu tells you right away that this is a Fatal Frame inspired game. I didn't understand what's the factor behind getting damage, but there were enough health kits to reach the end and defeat the last ghost.
馃帳 Drabiter
06. Jan 2012 路 22:17 UTC
Thanks for you time. So the factor of damage is kinda (creepy) like this: each spirit will hurt you 1 point for every N seconds with M percentage, where N and M range randomly. Glad you found the way for boss fight :)