Dr. Autofober's Experiment by tcstyle
**Windows Exe added** Run DrA.exe!
**Fixed broken link!**
For Linux or to start from source run DrA.py if you have python and pygame installed.
Goal of this game is to keep Dr. Autofober's Experiment about loneliness running for some time. Therefore the test subjects should not get in close contact. You can avoid this by placing walls and kittens. You also have to keep the panic low, which will rise by placing walls close to test subjects.
Game could need some polish and there is only one level so far. Any comment welcome.
**Fixed broken link!**
For Linux or to start from source run DrA.py if you have python and pygame installed.
Goal of this game is to keep Dr. Autofober's Experiment about loneliness running for some time. Therefore the test subjects should not get in close contact. You can avoid this by placing walls and kittens. You also have to keep the panic low, which will rise by placing walls close to test subjects.
Game could need some polish and there is only one level so far. Any comment welcome.
Ratings
| Coolness | 71% | 3 |
| Overall | 2.31 | 511 |
| Audio | 1.75 | 461 |
| Community | 3.44 | 51 |
| Fun | 1.93 | 522 |
| Graphics | 2.07 | 536 |
| Humor | 2.13 | 244 |
| Innovation | 3.28 | 95 |
| Mood | 1.68 | 573 |
| Theme | 3.17 | 176 |
I found I wanted the segments to be on the arrow keys i.e. up/down for vertical and left/right for horizontal.
There's a lot happening at once and at quite the lively pace too, so I'm often blocking off two approaching subjects, notice another pair joining out of the corner of my eye, and know that I won't be quick enough to stop them. Maybe I'm just terrible at microing, lol.
Perhaps adapting a cooldown to the resources (ex: max of three kittens, getting a new one every 10s) and having placed ones just disappear over time will shift the gameplay more towards a fast pace placing game to fit the AI's pace rather than the current game's more intense pressure gameplay.
All in all, pretty interesting concept. Unfortunate that you didn't get all the features in that you wanted but good work nonetheless. :)
At this pace, this game is too difficult for me. I won the second time I tried but it was pure luck =), (reactive agents for the win).
Also I think I found a bug, at least in the windows version, I could place objects outside the boundries (I kept doing that replay after replay by mistake :( ).
Still not a full game, you should work more on it.
Maybe you should place them in a maze or something to be more challenging...
I think it's a bug that you can place walls outside of the frame.
The graphics were simple but not crap, and if the game lasted longer it would have been quite fun. But in its current state, it's too short and just a little too complex to be fun.
Hopefully you'll release a post-LD version?