Dr. Autofober's Experiment by tcstyle

[raw]
made by tcstyle for LD22 (COMPO)
**Windows Exe added** Run DrA.exe!
**Fixed broken link!**

For Linux or to start from source run DrA.py if you have python and pygame installed.

Goal of this game is to keep Dr. Autofober's Experiment about loneliness running for some time. Therefore the test subjects should not get in close contact. You can avoid this by placing walls and kittens. You also have to keep the panic low, which will rise by placing walls close to test subjects.

Game could need some polish and there is only one level so far. Any comment welcome.

Ratings

Coolness 71% 3
Overall 2.31 511
Audio 1.75 461
Community 3.44 51
Fun 1.93 522
Graphics 2.07 536
Humor 2.13 244
Innovation 3.28 95
Mood 1.68 573
Theme 3.17 176

Feedback

iforce2d
19. Dec 2011 路 16:14 UTC
Neat idea. I think it needs to be slightly (just slightly) slower paced. A couple more levels would be good too.
EatThePath
21. Dec 2011 路 05:49 UTC
The windows link is 404ing
馃帳 tcstyle
21. Dec 2011 路 07:46 UTC
Fixed the link. Should work now. Thanks for the hint.
Kelly Thomas
21. Dec 2011 路 10:50 UTC
Nice idea, but I found the button choice to be unintuitive and reduced my ability to respond under pressure.

I found I wanted the segments to be on the arrow keys i.e. up/down for vertical and left/right for horizontal.
Aaron
21. Dec 2011 路 23:54 UTC
Interesting play on the theme.

There's a lot happening at once and at quite the lively pace too, so I'm often blocking off two approaching subjects, notice another pair joining out of the corner of my eye, and know that I won't be quick enough to stop them. Maybe I'm just terrible at microing, lol.

Perhaps adapting a cooldown to the resources (ex: max of three kittens, getting a new one every 10s) and having placed ones just disappear over time will shift the gameplay more towards a fast pace placing game to fit the AI's pace rather than the current game's more intense pressure gameplay.

All in all, pretty interesting concept. Unfortunate that you didn't get all the features in that you wanted but good work nonetheless. :)
summaky
23. Dec 2011 路 18:49 UTC
The concept is very interesting, but I have a hard time to place the correct time under pressure; the controls are not as untuitive as I would like to.
Hazard
30. Dec 2011 路 15:31 UTC
The idea is great and has a lot of potential, but the game isn't very fun in its current state.
Make A Game
02. Jan 2012 路 23:07 UTC
"So many ideas so little time." I can totaly relate to that =D, but nevertheless, despite the acelerated pace and the lack of sound, the whole concept behind this entry is very original and I enjoyed the game.

At this pace, this game is too difficult for me. I won the second time I tried but it was pure luck =), (reactive agents for the win).
Also I think I found a bug, at least in the windows version, I could place objects outside the boundries (I kept doing that replay after replay by mistake :( ).
Benjamin
06. Jan 2012 路 18:06 UTC
It's way too fast for me. I think the starting idea would make a very good turn per turn game
Beerman
08. Jan 2012 路 02:02 UTC
Nice idea. Completely unplayable unless you're some kind of ninja, but the concept's good.
Raptor85
08. Jan 2012 路 03:28 UTC
interesting concept, but yeah, between the UI and button choices basicly unplayable, by the time you get a wall selected you have a game over.
galman
08. Jan 2012 路 13:24 UTC
Very nice concept!
Still not a full game, you should work more on it.
kibertoad
08. Jan 2012 路 18:39 UTC
Interesting idea but action is too frantic :(
AyCe
08. Jan 2012 路 19:42 UTC
Intersting game! After some attempts, I won! However, I felt like this was most likely based on luck, due to the fast pace of the game. Anyway, theme-related and a good concept! :D
lanoiadimuu
08. Jan 2012 路 23:38 UTC
The game itself is lots of fun, but requires ninja reflexes. Make it turn based or slow it down! On a trackball mouse is completely unplayable.
rawbits
09. Jan 2012 路 23:43 UTC
It's a good idea, but you shold rethink the controls imho.

Maybe you should place them in a maze or something to be more challenging...

I think it's a bug that you can place walls outside of the frame.
Kitch
09. Jan 2012 路 23:46 UTC
Great idea, and I could see this being a lot of fun. But as mentioned above, I just cant think that fast.
wademcgillis
09. Jan 2012 路 23:57 UTC
I thought clicking on the cat and wall on the left side would make them become the active tool. I made this mistake even after playing 5 or so rounds.

The graphics were simple but not crap, and if the game lasted longer it would have been quite fun. But in its current state, it's too short and just a little too complex to be fun.

Hopefully you'll release a post-LD version?