Lonely Star by Dietrich Epp
The goal of each level is to be alone.
The Windows version requires Vista, I think, the graphics will not load on Windows XP. The Mac version is universal PowerPC / Intel and requires OS X 10.5. A Linux version can be built from source, instructions are included (requires GtkGLExt and some other things).
I used C++ for the engine. Graphics were made with Crayola markers, a pen, and The GIMP.
The Windows version requires Vista, I think, the graphics will not load on Windows XP. The Mac version is universal PowerPC / Intel and requires OS X 10.5. A Linux version can be built from source, instructions are included (requires GtkGLExt and some other things).
I used C++ for the engine. Graphics were made with Crayola markers, a pen, and The GIMP.
| Windows, macOS, Linux, Source | https://www.moria.us/ludumdare/ld22/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7606 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.29 | 100 |
| Audio | 1.13 | 557 |
| Community | 2.33 | 404 |
| Fun | 2.63 | 236 |
| Graphics | 3.63 | 77 |
| Humor | 2.68 | 108 |
| Innovation | 3.42 | 61 |
| Mood | 2.41 | 314 |
| Theme | 3.25 | 155 |
Some sound effects would've added a lot to the game.
Some stages are a bit frustrating.
Otherwise nice job!
It's not actually all that fun, unfortunately. It can be really frustrating to get the AI to do what you want, and it feels a little too frantic. The gameplay and level design probably just needs some more refinement.
The graphics are pretty cool, I love the hand-drawn look of the background and clouds. The stick figure guys look very natural and fun when they move. I wish the actual tiles that the levels are made out of had the same art style as the background.
No sound :(
Overall, good job!
It's rather difficult, though I'm having a hard time trying to lay my finger on why. Maybe it's simply a bit too fast?
One thing I couldn't quite make out was whether I was supposed to be alone *with* the star, or if the star simply doesn't matter. On some early levels, I can make the enemy drop with the star, and succeed. On others, notably where the fall is longer, I fail if I do the same. (And I really have to avoid him from grabbing my star when I lean over the edge.)