Apoc: Apocalypse Shooter by JohnLeeroy

[raw]
made by JohnLeeroy for LD22 (JAM)
Apoc is a third person zombie shooter, enough said.
The game was made in Unity through 22 hours.
The team consisted of a single programmer.

Controls:
Movement - WASD
Shoot - Spacebar/Right Mouse button



Weapons
1 - Pistol
2 - SMG
3 - Shotgun
4 - Assault Rifle
5 - Machine Gun

Utility
Q - Build Wall (costs 2 tokens)
E - Builds Turret (costs 10 tokens)

Windows Build Link:
www.skyparlorstudios.com/games/jam/Apoc/Apoc_Game.zip

Web Build Link:
www.skyparlorstudios.com/games/jam/Apoc/Apoc_Game_Web.html

Ratings

Coolness 0% 685
Overall(Jam) 2.13 135
Audio(Jam) 1.00 141
Community 1.57 678
Fun(Jam) 2.00 117
Graphics(Jam) 2.27 133
Humor(Jam) 1.00 153
Innovation(Jam) 1.64 141
Mood(Jam) 1.38 154
Theme(Jam) 2.13 110

Feedback

Dietrich Epp
20. Dec 2011 路 09:40 UTC
Hm, where do I download it?
馃帳 JohnLeeroy
20. Dec 2011 路 16:11 UTC
Sorry! Added links for the exe and the web build.
VonZippenstein
21. Dec 2011 路 01:58 UTC
Not bad. Reminded me of Atari days playing Robotron.
It could have greatly benefited from some sound effects.
I ended up making my own sound effects with my mouth while playing.
The mouse sensitivity is a bit high and the arrow is visible on screen and gets locked when it hits the side forcing you to unwind it by spinning the opposite direction.
I liked the in game obstacle construction and the helpless feeling of being overwhelmed.
Overall I enjoyed it.
Malactus
24. Dec 2011 路 03:36 UTC
Could have used Screen.lockcursor, was a bit annoying when the mouse kept going off screen. It sorta impacted the fun the game could have provided.

Otherwise the mechanic seems solid, and there are some parts that, with enough polish could make for a decent mobile game for passing some time...

the staticity of the models reminded me of total anhilation for some strange reason.
EatThePath
24. Dec 2011 路 06:16 UTC
Mouse sensitivity is crazy high, I started to get arm cramps trying to control it. That'd be a cool thing to have in the empty options menu. In-game instructions would be handy, too.
summaky
26. Dec 2011 路 02:26 UTC
Yes, mouse sensitivity and lack of lock made the game harder than already is. Having to reload is a nice touch, but I get swarmed too easily.
Vilborg
07. Jan 2012 路 21:17 UTC
Pretty fun! It might be my touchpad, but the looking-around goes a bit fast. Also, the game asks for a bunch of controls at the beginning; I can understand the graphics options, but the controls were a bit intimidating (especially since there were lots of them).

My main complaint is that the bullets collide with the crates that the zombies drop, making shooting into a crowd impossible, since the crates move towards you and block the zombies.